Emma Frost Guide | Marvel Rivals

Biography
Emma Frost is a mutant who is well known for her elegance and fashion taste, as well as her powers. Lucky for our heroes she is now on a path of redemption, for everyone knows her sharp mind cuts just like a diamond.
She has devoted herself now to Professor X’s dream of uniting mankind and mutants in peaceful cohabitation. Emma was on Karakoa defending the island from hostile corporations. A temporal storm transported the entire island into 2099, and Emma quickly realized her priorities now lie in securing everyone’s future. The Hellfire Gala is just one of her ways of utilizing the new Karakoa’s Quiet Council to fix the timestream.
Overview
Role – Vanguard
Difficulty – ★★★✩✩
Tier – A
Health – 550/ +100hp Team Up Anchor
Movement Speed – 6 m/s
Team Up – Magneto, Psylock
Abilities
TELEPATHIC PULSE (LClick)– Fire a beam to deal damage; the longer the beam hits, the higher the damage.
It charges up to 100, and it does 150/s when it’s fully charged, so you should try to have it charged as much as you can.
| CASTING | Channeled/ Beam |
| AMMO | 70 |
| DAMAGE | increases with energy: 0 – 70/s, 99 – 120/s, full energy – 150/s |
| ATTACK RANGE | 15m |
| AMMO CONSUMPTION | 10/s |
| SPECIAL EFFECT | Energy gain: Hero hit: 10/s; Sentience hit: 15/s; Common summons hit: 5/s; Shield hit: 10/s. Falloff begins 3s after not hitting an enemy, at a rate of 30/s |
MIND’S AEGIS (RClick)– Create a levitating barrier at the designated location. This ability is amazing at protecting yourself, especially from long-range heroes. The fact that you can position it almost wherever you want it, makes it great for protecting your teammates from danger. The longest cooldown is when it’s destroyed, so you should try to remove with before that happens.
| MAXIMUM SHIELD VALUE | 500 |
| RECOVERY SPEED | 70/s |
| DELAYED RECOVERY AFTER RELEASE | 2s |
| REPOSITION COOLDOWN | 3s |
| COOLDOWN AFTER DESTROYED | 4s |
PSYCHIC SPEAR (E)– Seize control of an enemy’s sentience—damage dealt to the sentience cascades to the physical form and can be pierced by Telepathic Pulse. When the sentience shatters, it unleashes extra damage on its owner. After you hit it, it becomes an easy target to break. It charges your beam, and it goes through it for bonus damage. Best to use against Vanguards because it targets 25% current health, so the higher HP target the better. Target can break the chain so yet another reason to do it on tanks because they are always close to you and can’t run that fast. It has a low cooldown so you should not worry that much if u miss.
| PROJECTILE SPEED | 80m/s |
| MAXIMUM DISTANCE | 24m |
| SENTIENCE HEALTH | Target’s 25% Current Health |
| DAMAGE | Deal 5 damage per direct hit. When the sentience shatters, it deals damage to the target, which is equal to 25% of the target’s maximum health |
| SPECIAL EFFECT | When the distance between the target and its sentience is more than 15m, their linkage can be broken |
DIAMOND FORM (LShift)– Activate Diamond Form to transform your attack style that lasts 8s while gaining Damage Reduction of 30%. This is Emma’s most important and highest carry potential ability. You change form and become a menace to enemies that are close to you. With the combination of new abilities that you get in this form, you can destroy almost everyone on the battlefield. One thing you can do before you enter this form is to use your PSYCHIC SPEAR (E) on the target because you can break it so fast they will have no time to react.
Fast double mele attack. It does a lot of damage and it’s really good with combination of the other two abilities you get in this form.
| DAMAGE | First & second hit: 50; third hit: 70; fourth hit: 80 |
| ATTACK RANGE | 4m |
A flying kick forward and knock back enemies; extra damage is dealt if they’re propelled into a wall. Grab, Left Click and Right Click is one shot combo on squishy targets.
| HIT RANGE | 5m |
| DAMAGE | Hit damage: 50; damage increases to 100 when the target is knocked into walls |
| COOLDOWN | 2s |
| SPECIAL EFFECT | Maximum knockback distance: 10m |
Dash forward to grab an enemy, then execute a back slam to inflict damage. Amazing for stunning and cancleling enemy abilities. It goes through shields so grabbing and kicking enemy Vanguard into your team is great strat.
| DAMAGE | 30 |
| MAXIMUM DISTANCE | 7m |
| COOLDOWN | 5s |
| SPECIAL EFFECT | Control effect duration: 1.6s |
PSIONIC SEDUCTION – ULTIMATE (Q)– Project a forward psychic assault that stuns foes and prevents them from unleashing their Ultimate Abilities; if the effect lingers, it gradually commandeers their mind, forcing them to move toward Emma Frost. If you communicate with your team when you are using your ult, it’s amazing for combo due to the fact that they can’t run from it. Barriers stop it.
| DURATION | 6s |
| RANGE | angle 80°, length: 30m |
| DAMAGE | Basic damage 80/s; falloff begins at 10m, decreasing to 50% at 30m; |
| ENERGY COST | 3700 |
| SPECIAL EFFECT | When exposed to the ability, enemies accumulate 10 stacks per second, and the stacks decrease by 10 stacks per second when they leave the exposure. At 15 stacks, a control effect is triggered. Each enemy can only be controlled once per ultimate activation |
Team-Up
Emma gets 100 bonus Health as an Anchor for Magneto and Psylocke. They both get a new ability that can create illusions of themselves, making them very hard to kill.
Emma is a nightmare for melee heroes because getting close if she is in her diamond form is a death sentence. Due to her CC ability and her PSYCHIC SPEAR (E), she is also amazing against most other Vanguards. She shines in close-range maps like Hydra Charteris Base: Hell’s Heaven because she likes to be in your face.
Her biggest problem is long-range heroes due to the fact she doesn’t have many tools to close the gap. Maps like Intergalactic Empire of Wakanda: Hall of Djalia that have a lot of high ground where snipers can stand on can be deadly, and also flying heroes, because they can keep a distance.

