Human Torch Guide | Marvel Rivals
Overview
Role – Duelist
Difficulty – ★★★✩✩
Tier – A
Team Up – Storm
Base Health – 250
Movement Speed – 6m/s
Biography
Teenager Johnny Storm joined his sister on the crew of an experimental space mission in hopes of visiting the stars. Instead, he became one, gaining powers and popularity as a member of the world-famous Fantastic Four. Able to generate scorching flames, Johnny is the hottest hero in town – the Human Torch.
Since darkness fell on New York City, Johnny has been busy Burning Dracula’s legions with flames brighter than the sun. But he’s still got time to help recover Chronovium and scavenge parts for the Timestream Reintegration Device his brother-in-law, Reed Richards, is building.
Abilities
Fire Cluster (LClick) – Launch forward a splittable fireball. It is a slow projectile so it’s hard to hit when the target is far away but it has a big spread that helps a lot. At close range feels more like a shotgun making it very easy to burst down targets.
| CASTING | Burst Projectile |
| CHARGES | 6 |
| CHARGE SPEED | 0.33s per use |
| FIRE RATE | 0.6s per round |
| PROJECTILE SPEED | 120m/s |
| SHOT DAMAGE | 7 per round |
| DAMAGE FALLOFF | Falloff begins at 15m, decreasing to 60% at 40m. |
| CROSSHAIR SPREAD RADIUS (AT 10M) | 0.33m |
| CRITICAL HIT | Yes |
Plasma Body (LShift) – Hold LShift to enter a state of accelerated ascent. Covering distance faster and escaping dangerous spots with this ability.
| MOVEMENT BOOST | 50% |
| MAXIMUM ENERGY | 120 |
| ENERGY COST | 15/s |
| ENERGY RECOVERY SPEED | 20/s |
Blazing Blast (RClick) – Launch a fireball to create a Flame Field at the targeted area. Amazing ability for holding chokes and objectives. Using it in combo with his LClick makes your spam very annoying. It charges very fast so you should spam it as much as you can.
| CASTING | Straight-line projectile that generates a spherical spell field upon impact. |
| CHARGES | 3 |
| CHARGE SPEED | 2s per strike |
| PROJECTILE SPEED | 80m/s |
| DAMAGE | 40 |
| FLAME FIELD RANGE | 3m spherical radius |
| FLAME FIELD DURATION | 6s |
| FLAME FIELD CONTINUOUS DAMAGE | 25/s |
Flaming Meteor (F) – Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit. It also has a big knockback on the enemies. It is good for many situations like finishing a target when it’s trying to escape. Helping your team by knocking back enemy divers. A combination of your other abilities with this feels amazing in a duel making your enemy on the wrong foot. It has another very good usage, escaping dangerous spots and covering distance.
| MAX DASH SPEED | 80m/s |
| RANGE | 5m spherical radius |
| DAMAGE | 40 |
| DETONATION RANGE | 3m spherical radius |
| DETONATION DAMAGE | 55 |
| COOLDOWN | 12s |
Pyro-Prison (E)– Connect Flame Fields to form a firewall that deals continuous burning damage to enemies. Another field control ability for him. Looks like you need to go through fire and flames to get to the point if you play against Human Torch. Using it at the chokes, even at the exit door of your enemies will charge your ult very fast. You can connect up to 4 flame fields but any stairs or wall on terrain will block it so sometimes you can do a triangle. On the edges, it’s the biggest damage, so sometimes even a line can make enemies turn back.
| MAX LINK DISTANCE | 40m |
| MAX LINK HEIGHT | 2m |
| FIRE WALL DURATION | 5s |
| FIRE WALL DAMAGE | 65 |
| PYRO-PRISON CONTINUOUS DAMAGE | 50/s |
| COOLDOWN | 15s |
Supernova – Explode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damage. Destruction level 100, he will turn everything to ash. It’s not that easy to make kills just using your ult on your own, but it creates so much space, that you and your team just need to follow up, and if you have Storm in your team it’s a GG.
| ENERGY COST | 3400 |
| DURATION | 8s |
| ACTIVATION SHOCK WAVE RANGE | 20m spherical radius |
| ACTIVATION WAVE DAMAGE | 70 |
| FLAME TORNADO UNLEASH SPEED | 0.7s per use |
| FLAME TORNADO RANGE | 3m spherical radius; 8m high capsule-shaped spell field. |
| FLAME TORNADO CONTINUOUS DAMAGE | 100/s |
| SUPERNOVA DAMAGE REDUCTION | -30% |
Omega Fire – Team-Up Ability – Storm can consume one of Human Torch’s Fire tornadoes into her ultimate to ignite her hurricane. Likewise, Human Torch can turn Storm’s hurricane into a fiery hurricane with his ultimate, which will then enlarge and intensify any of his fire tornadoes. This devastating combo gives Storm so much juice that she can burn through a lot of defensive ults.
| STRENGTHENED FLAME TORNADO RANGE | 5m spherical radius; 10m high capsule-shaped spell field. |
| STRENGTHENED FLAME TORNADO CONTINUOUS DAMAGE | 110/s |
Storm Siblings –The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health.
| DURATION | 5s |
| COOLDOWN | 20s |
| BONUS HEALTH GROWTH | Generate 5 Bonus Health per 0.1s |
| BONUS MAX HEALTH | 100 |
Suggested Combo
His best burst combo on squishy is his Fire Cluster (LClick), Blazing Blast (RClick), and finish it off with Flaming Meteor (F).
Strengths
His amazing space control denies the enemy from pushing.
Weaknesses
Like Iron Man and his Team Up Storm, Human Torch should be an easy meal for hitscan characters.
Counters
Hela, Punisher, Black Widow
If you fly you should hide from Hela, that’s one of this game’s laws. As I said a million times before try not to be in her line of sight until you get closer. Try to attack her from off angle.
Against Wido you do the same, trying to not stay in her line of sight for too long.
Against Punisher you can poke a little more because he needs a lot more time to kill you than Hela. Poke from close to cover, keep your range and you should be fine.
Tips and Tricks
Use your Blazing Blast (RClick) in a pattern on places the enemy has to go through and link it with your Pyro-Prison (E).
Constant spam makes the playing field feel like how court.
Communicate with you Storm for ult combo
Be aware of their long-range hitscans always .
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