Hulk Guide | Marvel Rivals
Biography
Bruce Banner and the Hulk are superhero versions of Dr. Jekyl and Mr. Hide but with more smashing and collateral damage. A lot… Instead of killing him, a gamma radiation accident caused Bruce to develop the ability to transform into what is only described as The Hulk.
For a long time, the Hulk was the embodiment of Banner’s anger, rage, and frustration, but over the years he befriended this other side of him and now they function as a healthy whole. Now, Bruce and the Hulk are battling the dangers of the Timestream Entanglement, both with brains and smashing.
Overview
Role – Vanguard
Difficulty – ★★★✩✩
Tier – A
Team Up – Doctor Strange, Iron Man, Wolverine
Abilities
Normal Attack (Left Click): Heavy Blow – Swing fists forward to punch enemies. It’s just a normal close-range punch.
| DAMAGE | 40 |
| RANGE | 4.5m |
| ATTACK INTERVAL | 0.467s |
Indestructible Guard (LShift) – Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH! Used mostly to help Hulk survive for longer, ideally, you want to use this ability to counter either enemy crowd control abilities or burst damage! Amazing to use at coordinated dives, for example, Venom or Spidey who are very mobile like Hulk but also amazing to jump back to your Strategist and peel for them.
| CASTING | Single-cast spell field that surrounds the caster |
| RANGE | 5m spherical radius |
| COOLDOWN | 12s |
| CASTER’S SHIELD VALUE | 250 |
| ALLY’S SHIELD VALUE | 100 |
| MAX SHIELD DURATION | 2.5s |
| SPECIAL EFFECT | When the caster’s shield takes damage, 100% of the damage is converted into gamma energy. When an ally’s shield takes damage, 10% of the damage is converted into gamma energy |
Radioactive Lockdown (E) – Emit gamma energy to place enemies in a quantum void that renders them immobilized and immune to all ability effects. Great for crowd controlling a big threat for your team, but also for isolating a target, in case you need to choose the lesser of two evils! Imagine jumping into the backline to attack their Strategist and there stands an annoying Punisher with his shotgun. Now you can jump in, stun Punisher, remove him from the fight for a couple of moments and now you have some free space to deny their healers space and sometimes their life. Also, you are the only one who can wake him up from stun.
| PROJECTILE SPEED | 100m/s |
| DAMAGE | 5 |
| COOLDOWN | 15s |
| MAX DURATION | 2s |
| SPECIAL EFFECT | Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status |
Incredible Leap (Space) – Hold Space to perform a charged leap that allows Hero Hulk to knock a flying enemy to the ground. Quite possibly Hulk’s strongest weapon as it allows him to quickly gap close to the target, whether it is closer or far, but also run away from dangerous situations. On top of that, it can also help Hulk reach great positions or even attach to walls from where you can prey on unsuspecting targets! Your space should always be ready.
Gamma Burst (Right Click) – Emit gamma-ray bursts to inflict damage. A great ability to finish off targets with low HP, whilst also being the only long-range ability that the Hulk has!
| CASTING | Single-cast projectile that can pierce through enemies |
| PROJECTILE SPEED | 80m/s |
| DAMAGE | 70 |
| COOLDOWN | 8s |
Hulk Smash! (Q) – Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited period. Can help you avoid a ton of incoming damage if timed right. Just don’t use it too early, I would recommend it as a second life when you have low hp.
| DURATION | 12s |
| SPECIAL EFFECT | The caster is immobilized during the transformation process and gains Invincibility |
Monster Hulk
Normal Attack (Left Click): Heavy Blow – Swing fists forward to punch and launch frontal enemies upward. Ability that can be used to disrupt dangerous enemies, but also isolate them!
| DAMAGE | 70 |
| RANGE | 5m |
| ATTACK INTERVAL | 0.52s |
World Breaker (Q) –Grab and smash the enemy in front. Yet another Hulk’s ability that can keep him alive for even longer as Hulk gains a 30% Damage Reduction while channeling it. It can also stop enemies that are popping their ultimate ability as well!
| DAMAGE | Delivers 5 hits, each dealing 40 damage |
| DURATION | 5s |
| RANGE | 5m |
Radioactive Lockdown (E) – Emit gamma energy to inflict sustained damage and place enemies in a quantum void that renders them immobilized and immune to all ability effects.
| PROJECTILE SPEED | 150m/s |
| DAMAGE | 5 |
| COOLDOWN | 5s |
| MAX DURATION | 2s |
| SPECIAL EFFECT | Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status |
Incredible Leap (Space) – Hold Space to perform a charged leap that allows Monster Hulk to knock a flying enemy to the ground.
Gamma Burst (Right Click) – Emit gamma-ray bursts to inflict damage.
| CASTING | Single-cast projectile that can pierce through enemies |
| PROJECTILE SPEED | 60m/s |
| DAMAGE | 125 |
| COOLDOWN | 1s |
Strengths
Hulk is the best peeler in the game and truly gets to shine in dive compositions that will allow him to quickly focus down a target with a mobile duelist. A great tank that can ruin enemy plans with his crowd control abilities, but also force weak targets in difficult positions. If u time your shields right your team will have big advantage.
Weaknesses
Hulk has a hard time dealing with crowd control, as well as flying heroes such as Storm and Iron Man. He can also be burst down by a Punisher using his shotgun!
Team-Ups
Hulk’s Team Up ability grants Doctor Strange additional damage on Maelstrom of Madness (E ability), but also Iron Man on his Armor Overdrive (E ability) which makes Hulk worth a pick just for that because that is how good Iron Man becomes.
His second team-up is with Wolverine, he can throw him very far.
Synergy
Hulk works great with mobile characters such as Spider-Man and Venom who can follow him up on dives. Also, Hulk can protect them with his shields. When it comes to strategists, Mantis and Luna Snow make a great team with Hulk as they can not only pre-hot Hulk on every dive but also heal him when he is not in the line of sight, as he wreaks havoc on the enemy backline!
Counters
The Punisher, Wolverine
As I said a million times before The Punisher with his Deliverance, his shotgun, is a big problem for any Vanguard that wants to get close. Hulk is a huge green pile of muscles that you can’t miss that’s why he has big problems against him.
I suggest trying to stun him with your Radioactive Lockdown (E) and focusing on someone else, or if you already used it try to protect yourself with an Indestructible Guard (LShift) and escape.
There is also a way to communicate with your teammates to dive him together but it’s much wiser to deny him healing by killing Strategists first, then focusing on him.
Wolverine is a nightmare for every high-health character, no difference for Hulk.
Tips and Tricks
Try not to stand in the line of sight of heroes that have high long-distance damage.
Do your best not to stay in combats where you will be focused down by enemies from all sides, but focus on isolating targets that are of position to try to isolate them yourself by stunning the most dangerous one for you and then focusing on another.
Focus on quick engages and quick disengages, rather than waiting for the last moment to dip, because it will be too late.
And I would recommend trying to communicate your dives because it will be a lot easier to finish targets together.
Try to peel for your teammates, protecting your Strategist is your task on Hulk.
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