War Scourge Guides

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Intro

War Scourge and all the other Scourges are now on a repeating schedule where they will be live every two weeks and will run for 5 days. This stability provides everyone with a good opportunity to plan ahead and get the rewards they aim for. 

The best improvement is the added Traits to the nodes 5/10 – Asgardians/Black Order + Thanos. This will help make the nodes easier and won’t force you to use outdated characters.

Alongside the new schedule, there is also a new reward system. There are no longer any leaderboards where you can get bonus shards, now everything is centered around Milestones. 

Here’s how the Milestones are separated in terms of Shards and Star Ranks:

  • Milestone 3 (500,000 Points) = 3-Star Unlock
    • Milestone 4 (600,000 Pts) = 1 Red Star unlock
  • Milestone 5 (700,000 Pts) = 4-Star upgrade
    • Milestone 6 (800,000 Pts) = 2 Red Stars upgrade
  • Milestone 7 (900,000 Pts) = 5-Star upgrade
    • Milestone 8 (950,000 Pts) = 3 Red Stars upgrade
  • Milestone 9 (1,050,000 Pts) = 6-Star upgrade
    • Milestone 10 (1,150,000 Pts) = 4 Red Star upgrade
  • Milestone 12 (1,350,000 Pts) = 7-Star upgrade
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Rewards from the Milestones also include Purple Gear Raid Orbs (300 Orbs total), Orange Gear Raid Orbs (600 Orbs Total), Teal Gear Raid Orbs (175 Orbs total), and Training Orbs (30 Orbs total). 

An unlock can be accomplished by completing a run on Difficulty 4 with nearly all scourges active. Difficulty 5 with all scourges will get you the 4-star upgrade. Difficulty 6 with all pacts propels you to a 6-star unlock. And difficulty 7 with most of the pacts is enough to complete all the Milestones. 

The Difficulty of Scourges can go above Difficulty 7 up to Diff 10, and that can be used to your advantage if you intend to complete all the milestones but don’t want to waste resources on upgrading the teams that are required for nodes 5 and 10, in this case, Hero Asgardian, Ravagers or Wave-1 Avenger teams.

All you need to do, if you have a strong roster, is to play the first 4 nodes on Difficulty 8 with most of the pacts or Difficulty 9 with a select few. In both cases, each node will award you around 300-350K Points, and from 4 nodes you can get the required 1,350,000 Points to complete the Milestone. This will help you avoid all the trouble of upgrading the old and in some cases obsolete characters, but it will only work if you have powerful characters(Gear Tier 17-18, Level 90-95) that fit the requirements of the first 4 nodes. 

Below you can find the requirements for notes and the breakdown of each scourge, which are best to use or avoid, and how to handle each node.

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Horseman of War

Table Legend

  • D – Difficulty (D1 – Difficulty 1)
  • N – Node (N1 – Node 1)
  • NR – No Restrictions
  • AVG – Avengers
  • A – Asgardians
  • BoT – Black Order + Thanos
  • Ra – Ravagers
  • W1A – Wave 1 Avengers
D1D2D3D4D5D6D7D8D9D10
N1NRNRNRBioBioBioBioBioBioBio
N2NRBioBioBioBioBioBioBioBioBio
N3NRNRNRAVGAVGAVGAVGAVGAVGAVG
N4NRAVGAVGAVGAVGAVGAVGAVGAVGAVG
N5NRNRNRHeroA/Ra/W1A/BoTA/Ra/W1ABoTA/Ra/W1ABoTA/Ra/W1ABoTA/Ra/W1ABoTA/Ra/W1ABoT
N6NRVillainVillainVillainVillainVillainVillainVillainVillainVillain
N7NRVillainVillainVillainVillainVillainVillainVillainVillainVillain
N8NRNRNRSkillSkillSkillSkillSkillSkillSkill
N9NRSkillSkillSkillSkillSkillSkillSkillSkillSkill
N10NRHeroHeroHeroA/Ra/W1ABoTA/Ra/W1ABoTA/Ra/W1ABoTA/Ra/W1ABoTA/Ra/W1ABoTA/Ra/W1ABoT

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War Scourge – Enemies in each Node

  • Node 1
    • Wave 1: Kitty Pryde, Phyla-Vell, Jessica Jones, Nico Minoru, Spider-Woman, Sunfire, Fantomex.
    • Wave 2: Kate Bishop, Ms. Marvel, Echo, Bishop.
  • Node 2
    • Wave 1: Ghost Rider, SHIELD Trooper, Baron Mordo, Shang Chi, Sharon Carter, Cull Obsidian, Proxima Midnight.
    • Wave 2: Kestrel, Maria Hill, Black Bolt; Wave 3: Thanos, Crystal.
  • Node 3
    • Wave 1: Coulson, Thor, Magneto, Valkyrie, Mighty Thor, Moondragon, Dagger.
    • Wave 2: Heimdall, Red Guardian, Thor.
  • Node 4
    • Wave 1: Brawn, She-Hulk, Morbius, Abomination, Human Torch, Deathpool.
    • Wave 2: Doctor Octopus, Scream, Electro, Hulk; Wave 3: Hulk.
  • Node 5
    • Wave 1: Fantomex, Omega Red, Psylocke, Negasonic, Evil Strange, Wong, Silver Samurai.
    • Wave 2: Madelyn Pryor, Mr. Sinister, Dazzler, Wave 3: Negasonic, Fantomex.
  • Node 6
    • Wave 1: Captain Marvel, Ms. Marvel, Squirrel Girl, Sam Wilson, Sharon Carter, Black Bolt, Valkyrie.
    • Wave 2: Nico Minoru, Mighty Thor, Heimdall.
  • Node 7
    • Wave 1: Sersi, Black Panther x2, Black Widow, Hulk, Shuri, Stryfe, Captain America; Wave 2: Yellow Jacket, Lady Deathstrike.
    • Wave 3: Ikaris
  • Node 8
    • Wave 1: Cable, Emma Frost, Dagger, Sabretooth, Negasonic, Drax, T’Challa; Wave 2: X-23, Cloak.
    • Wave 3: Silver Samurai, Madelyne Pryor.
  • Node 9
    • Wave 1: Dazzler, Crystal, Black Bolt, Echo, Daredevil, Colleen Wing, Fantomex, Bishop.
    • Wave 2: Pyro x2, Magneto.
  • Node 10
    • Wave 1: Viv Vision, Hulkbuster, Iron Man, War Machine, Rescue, Iron Heart.
    • Wave 2: Deathlok, Vision, Bishop, Jubilee; Wave 3: Hulkbuster.

Our old run has a chosen score of 1.6 million points, this will be more than enough to complete all of the new Milestones and will allow you to additionally turn off a few Scourges to make things easier.

In the videos, we used teams that are around 700k. The Skill team was somewhat stronger due to Raid purposes, but overall, the teams are of average quality that is available for most players.

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Teams per Nodes

  • Node 1 – Symbiotes / GAMMA when you unlock and improve Red Hulk
  • Node 2 – Symbiotes / GAMMA when you unlock and improve Red Hulk
  • Node 3 – Bionic Avengers
  • Node 4 – Young Avengers
  • Node 5 – Hero Asgardian
  • Node 6 – Agatha Harkness, Morgan Le Fay, Doctor Doom, Omega Red, Strange [Heartless]
  • Node 7 – Agatha Harkness, Morgan Le Fay, Doctor Doom, Omega Red, Strange [Heartless]
  • Node 8 – Maria Hill, Sharon Carter, Shang Chi, Kestrel, Sam Wilson
  • Node 9 – Maria Hill, Sharon Carter, Shang Chi, Kestrel, Sam Wilson
  • Node 10 – Hero Asgardian

Activated Scourges

  • Power Syphon I – Enemies gain +5 Drain
  • Not so Fast – When a player’s Character Gains Ability energy, apply Slow to them
  • Too Clever – When a player Character uses their Special, they gain Ability Block
  • Pyrrhic Victory II– When a player character Blocks, apply Heal block to them
  • Unkillable – When an enemy drops below 50% HP, they gain Deathproof
  • Butterfly Effect – When a Fortifier Character uses an ultimate ability, spread positive effects on that character to adjacent allied characters
  • Stay Down – On a player character’s turn, remove Revive Once from that character
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Scourges that can be additionally activated without a significant difference in mechanics

  • Experimental Serum I – +10% HP
  • Dark Resolve III – On Ally Death, Enemies gain Offense Up
  • Experimental Serum III – +30 HP
  • Overcharged – When an enemy Character gains Ability Energy, they gain Offense Up
  • Stage Fright – When a player’s Character Gains Taunt, they gain Offense Down
  • Gloating – When any player character dies, enemies gain 2 ability energy
  • Unstoppable Force – On an enemy Strikers’ turn, they gain a 5% barrier and flip the Offense Down
  • Weakened – Healing is reduced by 20%
  • Dark Rally – When a player Character uses their Ultimate Ability, all enemies gain 1 Ability Energy
  • Power Fatigue II – Player Character Special Abilities cost 1 more Ability Energy
  • Bleeder II – When a character takes damage, they gain Minor Bleed (this one is only for those with teams above 900k)
  • Experimental Serum IV – +40% HP
  • Flight or fight – When an enemy Character’s Health drops below 40% of Max Health, apply Speed Up to them
  • Off Balance – When a player’s Character gains Offense Up or Defense Up, apply Heal Block to them
  • Vile Resugerence II – On enemy turn, they gain Minor Offense Up (this one is only for those with teams above 900k)
  • When It Rains – When a positive Effect is applied to an enemy Character, increase the duration of all positive effects on that enemy by 1 (up to a maximum of 3) (This one should be always used)
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Scourges that can be used but crucially influence the battle mechanics:

  • Power Fatigue I – Player character’s ultimate abilities cost 1 ability energy more
  • Blinded by power – When a character uses their ultimate, they gain Blind
  • Strong Opener – On Spawn, Enemies gain Immunity

Scourges that should be always avoided, unless all your teams are on T16/T17:

  • Energy Absorption – On an enemy character’s turn, remove all negative effects and heal 10% per negative effect (it is really insane, only Hero Asgardians potential is not much affected by it, but all other teams are literally crippled)
  • Rope on Dope – When an enemy character ends their turn with Vulnerability, they gain Defense Up, Deflect, Deathproof, and Safeguard (basically you can’t use any Raider or Skirmisher ISO-8 class which changes battle mechanics fully. You can only use this if your team strength is considerably higher than the strength of your enemies because you will have no control of the battle, whatsoever)
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NODE 1

Video guides are available, use the links below:

Symbiotes are best for this node. Strangely, Web Warriors are not up to the task. It is important that all Symbiotes are equipped with Skirmisher ISO-8 class

In the first wave, there are two enemies who can clear debuffs – Jessica Jones and Phyla Well. Your goal is to survive an initial burst and to slowly dispose of enemies in a certain order. The highest threat comes from a Sunfire who must not come to his second turn, or you are about to die.

Once you survive the initial cleansing and start controlling the battle you are good to go. Whenever an enemy drops below 20% Hp, the Speed Bar of all Symbiotes will be increased and whenever you kill an enemy you will be buffed with Speed Up.

In the second wave, the greatest danger comes from young Avengers so be sure to kill them fast. The hardest part of this mission is to survive from the start and get going. Everything else is a lot easier. Keep in mind though, that at the end where few enemies remain, use only basic attacks so your cooldowns can be ready for node two.

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NODE 2

Video guides are available, use the links below:

If your Cooldowns are ready, Node 2 will not be an issue for you. Stun Shang Chi as soon as possible and place Disrupt with Scream on Cull Obsidian. It will be important to use a special ability with Anti-Venom even though all your characters are alive. That is because you will be buffed with immunity which will prevent Mordo’s Heal Block which is the greatest enemy of Symbiotes.

You should get rid of Shang Chi before he can use ultimate and right after that you should dispose of Ghost Rider. The course of battle may force you to do otherwise because it will be important to finish off your enemies whenever you can.

For the second wave be sure to keep SSM’s Stun for Kestrel. Once you stun her you don’t need to worry about anything else. Maria hill can be a problem if she uses her ultimate, but your Venom can control that with his special ability. All in all, this is not a very hard mission if you follow our instructions.

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NODE 3

Video guides are available, use the links below:

Node 3 is exceedingly difficult. For this node, you will need Bionic Avengers because Young Avengers proved to be a worse option.

The strategy is straight forward but even though it is clear that you have to do, you will have to restart until favorable RNG. In short, your goal is to kill Valkyrie fast, but at the same time, you need that her passive doesn’t trigger. If Thor and Mighty Thor get all those buffs from Valkyrie’s passive the battle is good as over, especially if your Bionic Avengers are at 570k like mine. Anyway, after a few tries, Valkyrie will die, and Asgardians will remain unbuffed. Once that happens, everything else is pretty easy.

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For the second wave, you will need to save Vision special, because that is the only chance to prevent Cloak from using his destructive ultimate. Red Guard will spawn with taunts and there is nothing you can do about it. Even if Cloak casts his ultimate you can prevail because your goal is not to save this team for the second node.

Your goal is only to beat this node and nothing else. Keep in mind that Hulkbuster’s ultimate, Rion Man’s ultimate, and special always hits, so act accordingly. Learn which skills give you ability energy because you will be healed whenever you get ability energy. And that is it. In our video, you can see how I did it with a really weak Bionic team.

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NODE 4

Video guides are available, use the links below:

On this node, you should use Young Avengers. My Young Avengers team is 607 k strong.

Node 4 is really easy if you are using Young Avengers. Kill Human Torch and Morbius first and follow the flow of the battle. Keep your healings with Squirrel Girl for moments when GAMMA characters swarm you with debuffs.

Obviously, you will need to prevent your characters from dying, but it is better to play a little bit risky and to clean all debuffs with Squirrel Girl’s special than to use healing for nothing. Due to our Scourges, Squirrel Girl will be Abi Blocked after using healing so be careful.

As soon as you kill She-hulk and Deathpool, you have nothing to worry about. The strength of young Avengers synergy will be enough for easy clearing.

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NODE 5

Video guides are available, use the links below:

Node 5 seems hard, but it is actually very easy. You just need to use a special ability with Valkyrie and buff your Thor with Offense Up. You must be sure that Valkyrie special is on Level 7 and you must target Omega Red, so he is Stunned and unable to flip buffs with his ultimate in the second turn. There is really no other strategy at all – Thor (if strong enough) will clear all enemies with his passive AOE. It is important though, that all Asgardians survive and be ready for mission 10.

Your goal in mission 5 is to save all cooldowns of your Asgardians for node 10. You will not have Valkyrie’s special, but it is how it is. Be sure to use Sif’s special because it will grant her several counters that will activate Thor’s passive once more.

If your characters are at full HP and if Thor and Mighty Thor have all CDs, you are ready for Node 10.

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NODE 6

Video guides are available, use the links below:

With the team I have used, Villain nodes are extremely easy. I have a feeling that with my team I could easily clear Difficulty 10.

Anyway, your goal is to clear Node 6 without using Doctor Doom’s ultimate (you will save it for the next node). The strategy is familiar. instead of using Agatha ultimate against Squirrel Girl, stun her instead. Once you have control over her disposing of others it is easy with a team you have. If you can, Save Omega Red’s ultimate as well.

In the video, you can see that I’ve only used MLFs and Strange’s ultimate and that I cleared the node easily.

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NODE 7

Video guides are available, use the links below:

If you have listened to my advice and saved your CDs, Node 8 will be a walk in the park. Agatha’s ultimate will Stun Sersi, while Doctor Doom’s ultimate will annihilate an entire first wave.

In the second wave, Ikaris will show alongside LDS and Yellowjacket. Honestly, you can turn on the auto-combat at this point.

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NODE 8

Video guides are available, use the links below:

Using Skil Raid teams is the only acceptable solution for nodes 8 and 9. Difficulty 8 with our Scourges is not too hard but there are a few tricks you have to do.

First, you need to save Kestrel’s special at the start. The spawning of Coak is a crucial moment. RNG will play a big part because if Cloak Dodge your attacks and executes his ultimate, you are doomed. Also, there is Madelyne Pryor who can be really nasty if given an opportunity to act.

In perfect conditions, none of that will be an issue because you can stun Cloak and if you maintain Defense Down on at least 1 character you will slice through opponents with Kestrel’s passive. In our video conditions were not perfect but I did it eventually.

Your goal is to maintain the HP of your team and to have Shang Chi’s ultimate ready for node 9. That is the reason I prolonged the battle in this node.

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NODE 9

Video guides are available, use the links below:

This node is a little bit hard. Keep in mind that your goal on this node is not to have all characters alive in the end. Your goal is only to beat the mission.

Do not use Kestrel’s ultimate on Bishop. Use special, instead. You will be Ability Block, but it doesn’t matter. You need as many characters with Defense Down as possible. Maria Hill’s special use on Dazzler even though you will see Evade mark above her head. This is your starting setup. With bad RNG, remaining enemies can easily kill one of your characters, so you will need to start over if that happens. If you survive their initial salvo, you can continue. Target enemies with Defense Down and wait for the second wave.

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The second wave is easy, you just need to prevent magneto from using his ultimate. Keep in mind that if Maria Hill’s ultimate is ready you can even let Magneto Blind your entire team, it will not matter in the end. Shang Chi’s basic ability places Slow, so that can help you at this moment.

As soon as you kill Dazzler and Magneto you can activate auto-combat. The problem in this node is actually Crystal who passively heals and cleanses Inhumans, so take that into consideration when planning on whom you should place Defense Down.

This node is a little bit harder than node 8, but for a prepared Skill Raid team it is a piece of cake. I am pretty certain that my SKILL team can beat Difficulty 9 Nodes 8 and 9 as well.

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NODE 10

Video guides are available, use the links below:

Ok this is it. Node 10 si all about War Scourge. If you have followed my instructions on Node 5, your Hero Asgardians are fully prepared, and you don’t need a SAC team.

First, you should not be afraid of Viv Vision ultimate, because you are immune to Blind. Second, you need to prevent Rescue from using her ultimate in her second turn (that will place Offense Up on Power Armor and cleanse all debuffs from enemies).

With Heimdall, place Heal Block on the enemy cluster. Mighty Thor should have both CDs ready. Her ultimate will place Blind (if fully leveled) and flip all positive effects on enemies. It would be ideal to save her ultimate for the second wave, but that was not possible with my Hero Asgardians. When Thor’s turn comes, everything will depend on RNG. With Thor’s ultimate, you must stun Hulkbuster, or otherwise, your job will be insanely harder.

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When the second wave spawn, you will have just one goal – to kill Deathlok as fast as you can. Deathlok’s damage is unbelievable, so if you focus on anyone else but him you are doomed. Your main problem will be the spawn of the second Hulkbuster because he will grant additional HP and a new Barrier.

At this point, your main goal is to have one living character in the end. It will be dramatic, but as long as you dispose of Deathlok fast, you have a chance. The Scourge which will grant Deathproof to enemies when they drop below 50% will annoy at this node but as you can see it is doable.

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