Doctor Strange’s build guide
Doctor Strange is in the middle of every affair in the Abbey. He is responsible for or in the center of all Mystic happenings around Midnight Suns and he is in constant search of means to oppose Lilith. As a part of Avengers, he is not welcomed by the original Midnight Suns, especially Nico who has the grudge against him.
Also, he continuously fails to control Tony Stark and his personality, that threat to bring more harm than good to the team. Eventually, Doctor Strange finds a way, but he is doing it from the side.
In combat, Doctor Strange is a character who fits every mission in addition to Hunter. He is so good that every time you are forced to go to fight without him you will think how easier it would be if he was with you.
- Winds of Watoomb
- Winds of Watoomb
- Agamotto’s Gaze
- Agamotto’s Gaze
- Astral Meditation
- Blessing of Vishanti
- Shield of the Seraphim
- Seven Suns of Cinnibus/ Crimson Bands of Cyttorak (if you don’t have Legendary Ability)
Doctor Strange has a solution for all your problems! If you lack Heroism, he can help you. If you lack Card Plays, there is no one else better than him. If you need someone to negate incoming damage or to remove negative effects, guess what – Doctor Strange is your man. You are dependable on usable items since you choose to play on higher difficulties, but you don’t have enough resources to follow your needs – only Doctor Strange can help you.
In short, if you want to maximize your efficiency in the game, accept the fact that alongside Hunter, Doctor Strange will be your second protagonist who will be irreplaceable in most of the missions. I don’t know if you like him or not, but that is the reality.
Strange has a unique Enhanced ability which significantly increases his damage output depending on your Heroism Pool. I don’t know if it was Devs’ intention but in practice, you will not need to use his Enhanced attacks at all. All Heroism that he will accumulate will be better used on other characters’ offensive abilities. It is true that Strange can cause some amazing effects with his Heroic cards if he has enough Heroism, but trust me, that is not why he is so powerful in this game.
He has 4 different Skill cards which are all good, but you will use only “Agamotto’s Gaze” and “Astral Meditation”.
“Agamotto’s Gaze” will draw 2 last played Attack cards significantly boosting their damage and will grant additional Card Play the next turn. For example, if you used 2 Iron Man’s Quick Blasts before, you would get both Cards to be used again with increased damage which is amazing (you will get 6 Heroism, additional Card play, and 6 Iron man Cards in 1 turn for free??!!!)
“Astral Meditation” can restore up to 2 used Combat Items and grant 2 Redraws after which it will be Exhaust. However, if Hunter is equipped with an “Ancestors’ Guidance” collar, you will be able to use “Astral Meditation” indefinitely meaning that you will have as many Item uses as you want. Knowing that there are some extremely powerful Items that are always used instantly and for free after which they should be lost, this Card/Collar combo is literally OP and should be nerfed.
If you don’t know how to beat higher difficulties this is how you do it. Just check what you can get from items and try to understand that you can use them at will without limits and you will understand what I am talking about.
Strange has 2 different Attack Cards. “Bolt of Balthakk” can cause increased damage when he is enhanced, and you will probably never use it. On the other hand, ” Winds of Watoomb” is everything you want from an attack card – it has Quick, and it can Knockback (forceful knockback if Enhanced). I don’t know about you, but that is all I need from an Attack card.
If we talk about Strange’s Heroic cards, they can be really useful according to descriptions. However, I never had the urge to use any of them including the Legendary Card. “Shield of Seraphim” is probably the best support Heroic card that grants immunity to up to 2 attacks to all team members along with removing all existing negative effects. Believe it or not, with Strange on the team, I was never in the situation to use it – my offensive output from other members was so high that there was no need for any protection whatsoever… and I played on all Difficulties but Ultimate 3.
However, if you wanna use Strange Heroic offensive cards, keep in mind that “Axe of Angarruumus” is a potent single-target ability that halves the damage of the target, while “Crimson bands of Cyttorak” can Bind the target (can incapacitate Targets with Shields) and double the future damage against that target afterward.
Legendary Heroic Ability is an AOE whose damage can be enhanced up to 3 times. After Iron Man’s Legendary, Captain America’s Legendary, and “Annihilation”, “Seven Suns of Cinnibus” have the best damage potential. However, it will require 8 Heroism in your pool to be fully effective.
As I already said, playing with Strange is easy as long as you don’t expect him to lead an offensive. To be precise, he can do even that, but that wouldn’t be the smartest idea compared to other fully imbalanced options. He will make your game experience easier to the point when you will avoid using him so things can be more interesting.
Doctor Strange is a character who has synergy with literally everyone because he is the best Supporting character who can become the main damage dealer if needed.
As mentioned before, he has a natural Synergy with Iron Man, Captain America, Wolverine Captain Marvel, Ghost Rider, and Blade. If you still want to use him as a damage dealer, make sure that he is paired with Spider-Man.
As a matter of fact, his kit has made him a second protagonist next to Hunter. That is the easiest way to describe his real value.
A good relationship with Doctor Strange can unlock his passive which is effective always. Having more Heroism benefits every member of the Midnight Suns team and not only Strange. The fact that Strange attacking abilities will be more potent with more Heroism is just a bonus considering that he will be rarely used as a damage dealer.
- Greater Good (I) – 50% chance to generate 1 Heroism each turn
- Greater Good (II) – 50% chance to generate 2 Heroism each turn
Even though we learned some new things in Doctor Strange’s showcase video, such as using of Items and new damage mechanics, my feeling is that we learned nothing about his true potential. I know that Firaxis doesn’t want to reveal more than they must, but still, some people may get the wrong impression.
All our guides will be instantly updated with any latest information. Believe me, there will be a lot of things we were not aware of. Those videos just scratched the surface of the real game.
Keep tuned, we will be with you all the way – Lilith’s chances of emerging victorious are equal to 0.