giveaway

Escape From Kyln

  
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Intro

Kyln is the intergalactic inescapable prison for the most dangerous and notorious Marvel villains and at times, heroes. In Marvel Strike Force, Escape From Kyln is the variation of the Avengers Tower Mode where you battle through numerous Floors or Cells in this case. The higher you can get – the more rewards you will earn.

A special feature that distinguishes Escape From Kyln from Avengers Tower or S.W.O.R.D. Satellite is that you can only use 3-character squads in each Cell, due to it being a prison and having cramped and confined spaces, lore-wise. Gameplay-wise, it will be a good challenge and can allow you to stretch your theory-crafting, with some limitations of course. And as always, if for any reason you can’t do it yourself, we are here to provide you with the best character choices for each Cell and advice on how to clear them and get the most out of this new Tower Mode.

The second iteration of Kyln will contain a total of 46 Cells (Floors), any player who’s Commander Level 65+ can participate. The Cells will be separated into different Cell Blocks, each Block will have a specific Trait requirement. Every Cell has a Milestone tied to it so after you clear each Cell you will earn some rewards.

Rewards will include:

Cells 1-40:

  • 6 Million Gold
  • 1,600 L4 Training Modules
  • 100 Gwenom Character Shards
  • Up to 7 Red Stars for Gwenom
  • 1 Diamond for Gwenom
  • 250 Skill GT18 Mini-Uniques
  • Advanced/Superior/Augmented Catalyst Gear
  • Superior/Augmented Skill Gear

Cells 41-46

  • 10,5 Million Gold
  • 240 L4 Training Modules
  • 2/3 Diamonds for Gwenom
  • 40 Skill Crimson Mini-Uniques
  • 20 Crimson Uniques (5 of each: Experimental Formula, Fortified Chromium, Titanium Alloy, Gamma Radiation)
  • 100 Crimson Basic Catalyst Parts

We separated the rewards list into two parts because most players will only be able to complete the first 40 Cells. Cells 41-46 require newer characters built up to GT18, and not everyone will have those characters ready.

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Prison Rules

  1. There’s no Cooldown period for characters after a battle.
  2. Health and Abilities persist between battles for players and enemies.
  3. Characters can’t be healed between battles.
  4. You’ll remain in the same Cell after losing a battle (not drop down).
  5. Restarting a run will drop you down to Floor 1, heal your characters, and reset your score.
  6. Completing a Cell earns a milestone reward.

The first rule allows you to use your characters as long as you want, provided they remain alive after each Cell. Under normal circumstances, this could have been overpowered but since Kyln has Trait Requirements for different Cell Blocks it evens things out a bit. Simply speaking, each character has only one life and you can’t heal or revive them between battles (only during).

All Ability Cooldowns and Health will persist between battles, similar to how the Raids work, so it will be important that you always manage your cooldowns when the fight is nearing the end.

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Enemy health will also persist, this means that if you lose a fight but you manage to eliminate a few enemies that progress will be saved so your second attack will be easier. This can be used to your advantage by either sending a sacrifice team to eat the big attacks or by providing you a chance to beat the node in 3 or 4 attempts, depending on how many characters fit the Trait requirements.

If your run didn’t go as planned you can restart as many times as you like, but every restart will drop you to the first Cell so you’ll have to start from the beginning.

Another important tip, as each Cell requires a 3-character team make sure to always split them up in the squad select screen using the drag-and-drop feature. One character should be in the center while the other two should be in a corner, that will improve your survivability in general. Just long-press on the character and drag him to the spot you want to place him in.

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Cell Requirements

  • Cells 1-4 No Restriction
  • Cells 5-7 Guardian or Infinity Watch
  • Cells 8-10 Avenger
  • Cells 11-13 Global Skill
  • Cells 14-16 City Mystic
  • Cells 17-19 Asgardian
  • Cells 20-22 Spider-Verse Tech or Spider-Verse Skill at Gear Tier 15
  • Cells 23-24 Global Mystic at Gear Tier 15
  • Cell 25 Global Mystic at Gear Tier 16
  • Cells 26-28 Villain Mutant at Gear Tier 16
  • Cell 29 Hero Tech at Gear Tier 16
  • Cells 30-31 Hero Tech at Gear Tier 17
  • Cells 32-34 X-Men at Gear Tier 17
  • Cells 35-37 Legendary at Gear Tier 18
  • Cells 38-40 Villain Bio  or Undying at Gear Tier 18
  • Cells 41-43 Spider-Verse Skill at Gear Tier 18
  • Cells 44-46 Cabal or Underworld at Gear Tier 18

Below we will provide you with the best 3-character teams or individual characters for each Cell.

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Cell 1 – 4 (No Requirements)

As there are no requirements for this Cell Block you could use any team or characters that you want. Just take a quick look at the Cell Requirements and make sure that you won’t need the characters you use here anywhere else. Or you could use them anyway and just properly prepare your Cooldowns to get ready for some of the more challenging Cells, that is the best use for these Cells.

Cell 5 – 7 (Guardian or Infinity Watch)

By far the best choice for these Cells would be an Infinity Watch trio. You could use Adam Warlock, Gamora, and Nebula. Another option would be Adam Warlock, Moondragon, and Phyla-Vell. Generally, try to pair up Gamora with Nebula and Phyla with Moondragon since they work better in pairs, while Adam will apply Safeguard and Immunity to anyone of them.

That said, as these Cells are still fairly easy you could use Guardian characters too. Rocket and Groot should be used together and as a third, you can take Drax or Mantis. Alternatively, you can also use Cosmo and Star-Lord (Annihilation) since they also possess the Guardian tag.

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Cell 8 – 10 (Avenger)

This Cell Block is likely the biggest in terms of the character variety since the Avenger tag also includes Young Avengers/New Avengers/Wave-1 Avengers etc.

  • Kate Bishop, Ms. Marvel, Squirrel Girl
  • Viv Vision, Vision, Deathlok
  • Tigra, Mockingbird + (Ronin/Coulson/The Thing)
  • Black Widow, Captain America + damage dealer (Thor, Thor (Infinity War), Iron Man, etc)
  • Secret Avengers

Above you’ll find a few possible options but there are plenty more since there are more than 30 Avenger characters in the game. It’s important to note that it looks like this Cell Block will have enemies that focus on applying Negative effects so taking in a Healer or someone who can cleanse the debuffs may prove essential.

Secret Avengers and/or Nick Fury could be used here or they could be saved for the next Cell Block since they fit the requirements there as well.

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Cell 11 – 13 (Global Skill)

  • Black Knight
  • Secret Avengers
  • Black Widow, Red Guardian, Yelena Belova
  • Taskmaster, Killmonger, Nick Fury
  • Nick Fury, Captain America (WW II), Bucky Barnes or Union Jack

Enemies here will have a good defense since we will be facing Rebirth and Infinity Watch, and only Cell 13 will be susceptible to Negative effects (if you eliminate Phoenix) since it will comprise of mutants. So Taskmaster can be left for the last Cell since his Ultimate attack can deal a lot of damage. The 11th and 12th Cells you can clear with the help of either Nick Fury or Secret Avengers.

There are also quite a few minions that fit the requirements so you could also use those as a sacrifice team.

Black Knight can practically solo these Cells, as long as you have him built up high for Arena or other modes and since you won’t be able to use him anywhere else, he’ll do great here. Use Black Knight and any other 2 characters.

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Cell 14 – 16 (City Mystic)

  • Ghost Rider (Robbie), Cloak, Dagger
  • Ghost Rider (Robbie), Mister Negative + 1 (for Cell 16)

This Cell Block will be the domain of Ghost Rider (Robbie) since he’s the best character to use here. Pair him up with Cloak and Dagger and it should be very easy to clear the first two Cells.

The only important thing to note is that Cell 16 will feature Doom so make sure that Robbie has his Special ready to use when starting that Cell, that way you can Ability Block Doom and eliminate him without any issues. You might also want to drop either Cloak or Dagger and take in Mister Negative because you will also need to Ability Block Squirrel Girl so that she doesn’t remove Ability Block from Doom.

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Cell 17 – 19 (Asgardian)

  • Vahl, Beta Ray Bill, Hela
  • Thor, Mighty Thor, Valkyrie
  • Vahl, Beta Ray Bill, Sylvie (Cell 19)

Vahl will be the star of this Cell Block. If you pair them up with Beta Ray Bill and another strong Asgardian they will handle the first two Cells with ease.

Cell 19 can pose a threat since it will feature Dormammu and Eternals. There are a couple of good options to go around that. First, if your Vahl is very strong you can prepare their Ultimate and use it at the start of the fight in Cell 19, that might damage your enemies enough or even outright eliminate some of them if you used or prepared Vahl for DD VI. It can also be good to use Vahl, Beta ray Bill, and Sylvie in this Cell, Both Sylvie and Beta can Stun with their Special Abilities and that can be used to neutralize Eternals.

Alternatively you could use another Asgardian team as a sacrifice, just make sure that Eternals used their Ultimates and that Dormammu is not full health, that way he won’t apply Revive to everyone on your second attack.

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Cell 20 – 22 (Spider-Verse Tech or Spider-Verse Skill at Gear Tier 15)

  • Green Goblin (Classic), Doctor Octopus + Vulture/Kraven/Spider-Slayer/Black Cat
  • Ghost-Spider, Spider-Man (Noir), Peter B. Parker/Spider-Man (Pavitr)

This Cell Block will be a perfect opportunity for your Superior Six characters. This is also the first time where you need to have your characters at a specific Gear Tier to proceed, so things will get only harder from here on out.

Cell 20 will be very easy if your Green Goblin and Doctor Octopus meet the requirements, you can use almost any other Sinister or Superior character as a third (Mysterio, Vulture, Shocker, Spider-Slayer. Kraven). The second cell can also be easy as long as you manage to neutralize enemy Spider-Weaver before they take a turn. To achieve that you can either use Doc Oc, Green Goblin, and Vulture, or just use Black Cat. Black Cat will take her turn before Weaver and Stun her, while Vulture will apply Slow to them on Spawn because of his Passive that triggers when he has 2 Superior Six allies, Doc Oc and Green Goblin in this case. Same team can be used for Cell 21.

Cell 22 will be trickier since we’ll be facing Darkhold. You could use Green Goblin, Doc Oc, and Black Cat, and if they are strong enough they will be able to handle this Cell, but it is important to keep in mind that all of these characters are Legendary and you may need them for later so make sure you manage their cooldowns so that the abilities are ready to use. That said, if none are GT18 and won’t get there in a couple of days then you can freely use them here without worrying about cooldowns or survival. Using a sacrifice team before using your main one may also be a good idea for this Cell.

You could also use the newly released Spider-Society characters here, you will need them for later nodes but if you don’t have the characters at GT18 and won’t get there this week, you can use them for this Cell Block freely.

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Cell 23 – 24 (Global Mystic at Gear Tier 15)

  • Absorbing Man, Quicksilver, Doctor Doom or Scarlet Witch
  • Agatha Harkness, Wong, Morgan Le Fay
  • Spider-Weaver, Doctor Doom, Quicksilver
  • Black Panther, Black Panther (1MM), M’Baku/Starbrand

Cell 23 will only feature a few Invaders and other S.H.I.E.L.D. characters so it shouldn’t be a big challenge, if your Black Panther is strong enough he might take advantage of all the minions and clear the Cell, otherwise you can use other teams, just make sure to save Agatha’s Ultimate for Cell 24 and Quicksilver’s Special for Cell 25

Cell 24 will feature Eternals and the Knowhere characters but instead of Star-Lord, they will have Silver Surfer. Agatha, Wong, and Morgan can be a great option here. Agatha’s Ultimate is tailored toward neutralizing Eternals and while they are stunned you can focus on eliminating Knowhere, focus on Cosmo first.

There are also a few other characters that can be used as a sacrifice here, like Elsa Bloodstone, Doctor Voodoo and Juggernaut, if you have them at GT15.

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Cell 25 (Global Mystic at Gear Tier 16)

  • Spider-Weaver, Doctor Doom, Quicksilver
  • Agatha Harkness, Wong, Morgan Le Fay

Any teams that you used in Cells 23-24 can also be used here, they will just need to be at Gear Tier 16 now. This Cell can be particularly challenging as it will feature the full Gamma, as well as Kang, Moonstone, and Absorbing Man.

If your Quicksilver and Doom are strong enough you might be able to clear this node using only them. For that, your Doom needs to survive Red Hulk’s Special but he also needs to fall below 50% Health, which will allow him to take the next turn and use his Ultimate. This will grant 300% Speed Bar to Quicksilver, which will allow him to take 6 (yes, six) turns. During those six turns, Quicksilver can remove Taunt from Absorbing with his Basic attack, attack Red Hulk with his Special to remove all Charged, attack him a few more times until he is dead, and then focus on Kang. This might take a few tries to set up correctly so use the retreat button if it doesnt line up perfectly.

If that won’t be enough to clear the Cell in 1 attempt you could always try using a sacrifice team prior to attacking, or you could try to finish the Cell with Morgan, Agatha, and Wong.

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Cell 26 – 28 (Villain Mutant at Gear Tier 16)

  • Apocalypse, Archangel, + 1

The core of your Offense for this Cell Block will be Apocalypse, you won’t be able to use him anywhere else so you can go all out, just make sure to manage cooldowns between Cells.

Next to Apocalypse, you can use Archangel to have a Speed Bar advantage, and as a 3rd you can pick Dark Beast, Magneto, Nemesis, Mister Sinister, or Emma Frost. If your Apocalypse has any Diamonds, this will be a walk in the park.

Cell 26 will be fairly simple. You will be facing New Avengers and Pegasus characters. Once Apocalypse uses his Ultimate you can eliminate Tigra if she’s still alive and Taunting, or focus on Kestrel, after that you can slowly clear out everyone else and prepare the cooldowns for the next Cell. With a Big Apoc, you can clear this Cell by using only his Special and Basic attacks and you can save his Ultimate for the next Cell.

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Cell 27 will have the X-Treme X-Men team plus Rogue and Collosus. This one can be a bit tricky since Nightcrawler will fill the Speed Bar of them all early in the match, so a good idea would be to use a sacrifice team here. but if your Apoc is massive and you’ll have his Ultimate ready you can take them out in one attempt, just make sure to not get stuck behind Rogue’s Taunt and to get rid of Gambit soon, so that he doesn’t attack you too much.

Cell 28 will have Dormammu, Morgan Le Fay, Agatha, Wong, and Ghost Rider (Robbie) with Photon. The combo of Apocalypse’s Ultimate attack and Archangel’s Speed Bar rewind should provide you enough advantage here to be able to clear this Cell. Make sure to use Apoc’s Awakened Basic attack on Morgan, if Dormammu is still alive you can Ability Block him with Dark Beast and after that eliminate him and Robbie quickly.

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Cell 29 (Hero Tech at Gear Tier 16)

  • Kestrel, Iron Man (Infinity War), Rescue

Kestrel and P.E.G.A.S.U.S. will be the best characters to use here and in the next Cell Block. While you could also use Viv Vision, Vision and Hulkbuster, or Deathlok it’s unlikely that many players have them at GT16 and they simply might not survive long enough to beat this Cell since it will feature Ghost Rider (Robbie), Ms. Marvel (Hard Light), Mister Negative and Kingpin plus a few others.

Kestrel, Rescue, and Iron Man (Infinity War) is the best bet here. Kestrel will block summons and then can use her Ultimate to remove Taunt from Ms. Marvel, and after that Iron Man and Kestrel together can deal enough damage to clear the Cell. To make things easier you can send in a sacrifice team if you have a lot of spare GT16 Hero Tech characters.

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Cell 30 – 31 (Hero Tech at Gear Tier 17)

  • Kestrel, Iron Man (Infinity War), Rescue

Cell 30 will feature a mix of Asgardian and Bifrost characters. The most dangerous one would be Vahl and after that, the focus should switch to Valkyrie. Once both are gone the task will be simpler. Kestrel is the core and is essential, while Iron Man and Rescue seem like the best fit to go with Kestrel, Iron Man for his Speed Up for Pegasus allies, Ability Block, and Damage, and Rescue for Support and a Revive just in case. Ironheart (MK II) can be a good 4th option to swap out someone in case you need a Stun. This Cell won’t be easy and sending a sacrifice team in first might be a good option, but you must ensure that they live long enough for Vahl to waste the Ultimate Ability.

Cell 31 will feature the full Superior Six team, as well as Rhino, Vulture, and Shocker. Besides PEGASUS, there aren’t that many good Hero Tech characters that can be useful here. You will need Kestrel and Rescue here and as the third option you can pick any of the remaining PEGASUS characters. If you built them high for Incursion 2 Raids, they will be able to clear this Cell without any major problems, especially if Kestrel is massive and/or has Diamonds.

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Cell 32 – 34 (X-Men at Gear Tier 17)

  • Nightcrawler, Gambit, Rogue or Cyclops
  • Nightcrawler, Gambit, Forge
  • Rogue, Dazzler, Gambit or Sunfire

Cell 32 will feature Red Hulk, Abomination, and Brawn with Marauders and Emma Frost. Nightcrawler can be immensely valuable for this Cell Block because he will be the first to take a turn and will fill the Speed Bar of all X-Men allies. So if you have Nightcrawler at GT17 already you’re in luck. When using Nightcrawler, Gambit, and Rogue it is possible to one-shot this Cell. There is no Hulk here, so Red Hulk won’t have Safeguard and Immunity on Spawn, which means that you can Stun or Ability Block him out of the gate. Next, you’ll have to Ability Block Brawn and eliminate Emma Frost before she clears the debuffs, once that is done you can focus on Red Hulk and then on preparing your cooldowns for the next Cell.

Cell 33 will feature a mix of Weapon X and Masters of Evil characters, Ultron, Wolverine, and Sabretooth are not here. Using the same 3 characters, Nightcrawler, Gambit, and Rogue, you will have to start with Nightcrawler’s Special on Kang to Stun him. After that, you can use Rogue to Ability Block or Stun Omega Red. And Gambit to start dealing damage to adjacent targets Once Omega and Kang are gone you can start preparing the cooldowns for the next Cell.

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Cell 34 will feature Apocalypse, 4 Death Seed characters (no Magneto), Morgan Le Fay, and Scarlet Witch. Apocalypse in this cell is not Awakened and will start with his Special Ability first. He also won’t have a lot of health, so it is possible to eliminate him before he takes his first turn if you have a big enough Gambit and Nightcrawler. There are a lot of Mutant characters that can be used as a sacrifice team so the only issue is having them at the right Gear Tier and if you decide to go the sac route, make sure that Apoc wastes his Special and Ultimate abilities.

Now, if your sac attack went smoothly, when using your main team your goal would be to wait for Apoc to take his first turn and after that to use Rogue’s Special on him and eliminate him. You could also just apply Ability Block to him with Gambit and use Rogue’s Special on someone else. Once Apoc is gone, focus on Morgan and Archangel. This is the last Cell where you can use mutants so you can go all out, although if your Rogue is GT18 you might want to ensure that she stays alive because she can be useful in the next Cell Block.

You can also win with a one-shot. Start by clearing out Archangel, Dark Beast, and the others, ignore Apocalypse at first but save Rogue’s Special Ability. Once Apocalypse uses his Ultimate and eliminates someone with his Awakened Basic attack (as long as he didn’t kill Rogue), you can use Rogue’s Special on him. If he killed Rogue just restart the Cell. After that, Rogue and whoever is left alive will be able to clear the other enemies. Stun or Ability Block Morgan.

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Cell 35 – 37 (Legendary at Gear Tier 18)

  • Red Hulk, Omega Red + 1(Cell 35)
  • Nova, Rogue, Nick Fury (Cell 36)
  • Morgan Le Fay, Nick Fury, Black Cat (Cell 37)

This is the first Cell Block that requires you to have GT 18 characters, so most of the players will have a limited amount of characters they can use here, mainly it will be the ones you worked on for DD VI.

Cell 35 will feature Nightcrawler, Rogue, Gambit, Cyclops, and a few other X-Men characters. The go-to team here would be Red Hulk and Omega Red. And as a third, we can use Archangel. The goal is to Ability Block Rogue with Omega Red. Since Omega will also apply Trauma Phoenix or Beast won’t be able to clear the Ability Block. Phoenix, Rogue, and Colossus will also gain Taunt if someone drops below 50% Health, allowing you to focus on Rogue. Try to remove Colossus’s Taunt with Archangel or outright kill him before Nightcrawler drops, once he spawns use Red Hulk’s Special to clear his Evades and then Ability Block him with Omega Red. Around this point, Red Hulk will have 5 Charged and you can use his Ultimate to brute force the rest of the fight.

Alternatively, you can clear this Cell using Green Goblin, Doc Oc, and a third. You will still need some control so Omega Red or Nova will be good.

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Cell 36 will feature Green Goblin (Classic), Black Cat, Ghost Rider (Robbie), Ms. Marvel (Hard Light), Lizard, Kraven and Spider-Slayer.

Even though there is Lizard here, he spawns with the second wave, so you can still use Green Goblin Classic with Doc Oc here. As a third, you can take Nova or Red Hulk. Start with Goblin’s Ult and then use Nova’s or Red Hulk’s Special on Green Goblin. Combined, the damage from those 2 abilities might be enough to clear the first wave (Robbie, Goblin, and Hard Light). Once the second wave drops, Lizard will take a turn and clear your buffs, he’ll also gain a Taunt. But once your Green Goblin takes his turn you can use his Special to clear all of the buffs from Lizard. After that, you can work on eliminating the others. If you use Nova, you can try restarting the Cell as many times as it takes for Black Cat to target Nova, on Spawn he will gain 1 Charged and while Charged he has a massive Resistance Boost so it’s likely that Black Cat won’t land her Stun or other debuffs).

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Cell 37 will feature Zombie Iron Man, Zombie Juggernaut, Hela, Quicksilver, Vahl, Spider-Weaver, Spider-Man 2099, and Loki (Teen). A team that has a good chance to clear this node in a one-shot is Black Cat, Nick Fury, and Red Hulk. Fury will go first and can summon minions, which will take the first few attacks from Quicksilver. Red Hulk with his Basic can clear Taunt from Juggernaut, which allows Black Cat to Stun Hela and with some luck, Black Cat will chain between the Undying and will leave them low health. On Black Cat’s second turn, you can remove all Charged from Quicksilver with her Ult. (once he drops below 50% Max Health he’ll gain another Charge but after that, he won’t be as dangerous) The focus needs to be on eliminating Hela first, then taking care of Zombies and QS, once Weaver drops, use Black Cat’s Special again to Stun Weaver. You can set up Fury as a Raider and place him next to Black Cat, that way he’ll generate energy for her whenever he Crits

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Alternatively, you can just use Red Hulk, Morgan, and Nova, and brute force your way through the Cell. The only issue might be with setting up Red Hulk to use his Ultimate but after a few resets, this should work, especially if Nova has his Ultimate ready. Morgan with her Ultimate should neutralize Hela, after that try to eliminate her and the Zombies. Once Red Hulk Ults it’ll be easy to finish up.

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Cell 38 – 40 (Villain Bio or Undying at Gear Tier 18)

  • Super Skrull + 2
  • Undying

This Cell Block is strictly for Super Skrull, every other Villain Bio character would be insufficient for any of the Cells, even if there wasn’t a restriction on using just 3 characters. The full Undying team might be able to clear one or two Cells if they have high Yellow/Red Stars, but it is best to leave them as a clean-up option.

In terms of character to use alongside Skrull, it solely depends on who you have. Moonstone and Titania could be good if you want to have Ability Block and Stun in your arsenal, you could also use either Zombie Iron Man or Zombie Juggs with Hela and Skrull. Lizard and Rhino can take a few hits and do some damage, Lizard can also Ability Block Support characters. Red Goblin with either Carnage or Venom will also be great here, so pick who you have.

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Cell 38 will feature Apocalypse and all 4 Horsemen, as well as Agatha, Brawn, and Nemesis.

The best play is to start by using Skrull’s Special on Apocalypse. It will apply Exposed to him, which will prevent Apoc from gaining Safeguard once he uses his Special Ability. This will allow you to stop him before he does his Ultimate. After that, you can eliminate everyone else just by using Skrull’s Basic and Special abilities, make sure to manage Skrull’s cooldowns so that he can start the next node with his Special and have Ult at the ready.

Ideally, you want to have Skrull as a Striker, one ally needs to be a Healer, and the third either a Raider or Skirmisher. After Skrull’s Special on Apocalypse, the Raider/Skirmisher character needs to apply Vulnerable to Apocalypse. That will allow Super Skrull to eliminate Apoc with his Basic attack. After that, the other Horsemen will Spawn. We’d want to save Skrull’s Ultimate if possible, but that may be a luxury because it increases the chances that you will lose his allies. If you have other Villain Bio characters ready for the next node, then no problem. Otherwise, you can Ult with Skrull once all Horsemen drop, just save his Special for the next node.

Cell 39 will feature Black Cat, Ghost Rider (Robbie), Ms. Marvel (Hard Light), Photon, Vahl, Beta Ray Bill, Spider-Weaver, and Spider-Man 2099.

Having Lizard will be beneficial for this Cell since he will take his turn before Ms.Marvel and can clear all Deathproofs from Black Cat, which will make her less dangerous and will allow Skrull to rewind the SD characters with his Special. Having someone who can apply Ability Block or Stun to Ms.Marvel will make it easier since you won’t have to worry about her Taunt, but ultimately that can be easily cleared with Skrull’s Basic so it won’t affect the result of the battle. Try to eliminate Black Cat and Photon before the second wave drops. After that focus on Robbie and Vahl, don’t allow Vahl to use their Ultimate Ability, and have a Stun or Ability Block ready for Weaver when she drops. Even if you can’t control them, the damage from Super Skrull should be enough to clear the Cell. If possible, save Skrull’s Ult for the next Cell, but definitely make sure you have his Special ready.

Cell 40 will feature Super Skrull, Deathpool, Kestrel, Kang, Nova, Black Cat, and Apocalypse.

Cell 40 will start with a showdown between Super Skrulls. Enemy Super Skrull can apply Ability Block because he will Spawn with 2 Heroes, and depending on who you Spawn with, enemy Skrull might get the first turn. If that happens, you can’t allow him to use his Special on your Skrull so it’s best to restart the Cell until enemy Skrull targets someone else. Once that happens, use your Skrull’s Special and target the enemy Skrull. If possible, you can also Stun Kestrel with Abomination or Moonstone. After that, you need to eliminate the enemy Skrull first but avoid using the Ultimate Ability of your Skrull. You can also have your Skrull set up as a Striker and the other 2 characters you use as Raiders or Skirmishers. If you apply a bunch of Vulnerable effects to enemy Skrull, your Skrull will be able to finish him off with his Basic attacks because of the follow-up Iso attack.

Once the second wave drops, you can either use Skrull’s Ultimate Ability immediately or rewind Kang first with his Special. If you have more than the standard 4 Red Stars on Skrull, his Ult could eliminate Kang and only Black Cat and Nova will be left. Finishing the fight will be easy, even if Nova manages to apply his Battlefield Effect.

Cell 41-43 (Spider-Verse Skill at Gear Tier 18)

  • Black Cat, Ghost-Spider, Peter B. Parker/Spider-Man (Pavitr)
  • Peni Parker, Peter B. Parker, Spider-Man (Pavitr)

Cell 41 will feature all 3 Cabal members and Moonstone as part of the first wave as well as Absorbing Man, Abomination, and Kang.

This Cell will be the stopping point for the majority of the players because for the best results you will need to use the new Spider-Society characters – Peni Parker, Peter B. Parker, and Spider-Man (Pavitr). The main issue is that Peni is not released yet, and her unlock event will only start on the last day of Kyln, so free-to-play players won’t have a chance to unlock her or level and Gear her up in time.

It is possible to clear this Cell without the newer Spider-Society characters but it won’t be easy and will require a lot of resets to get the best RNG. You will need to control Iron Patriot and Namor and prevent them from using their abilities. Ghost-Spider and Kraven can help here because their Specials apply Ability Block. While with Black Cat you will need to Stun The Leader and focus on eliminating him first. Once The Leader is gone you will need to remove Taunt from Absorbing Man, so having a Skirmisher might be useful, or you could use Black Cat’s Ultimate. When Kang drops, focus on him.

Cell 42 will feature Black Knight, Ghost Rider (Robbie), Cosmic Ghost Rider, Red Hulk, and Starbrand as the first wave with Silver Surfer, Photon, Black Cat, and Captain America dropping in later.

The only team that is known to beat this Cell is Peni Parker, Peter B. Parker, and Spider-Man (Pavitr). Black Knight is a lot weaker than normal, he only has 2 Charged on Spawn, and his retaliation attacks do not apply Trauma or Heal Block. This allows the new Spiders to cleanse those negative effects. A good way to start would be with Peter B. Parker’s Ultimate because that will apply Immunity to your team. After that, Peni plays a pivotal role since she can Stun Robbie with her Ult, and then Stun Black Knight with her Special. At that point, you can focus on eliminating Robbie and Black Knight first and then attack the others. It’s also important that Peni is a Striker. That way you can get your ability energy back faster if you keep attacking targets that have Vulnerable.

You will need to make sure that Red Hulk doesn’t get 5 Charged, so either eliminate him quickly or stun him. Then slowly work on eliminating the other targets and preparing the abilities for the next Cell.

There might be a solution to this Cell that doesn’t involve Peni, we will be testing possible combinations and if anything ends up working we’ll update this page.

Cell 43 will feature Doctor Octopus, Kraven, Rhino, Spider-Slayer, Red Goblin, and Green Goblin (Classic) as part of the first wave, with Lizard and Vulture as the second wave.

The same team that cleared the previous Cell will be able to clear this Cell – Peni, Peter B, and Pavitr.

Green Goblin will Spawn right after everyone else and just before you take your first turn. That allows Pavitr’s Passive to still apply Vulnerable effects to everyone. From that point on, your task is to Stun Green Goblin and prevent him from taking a turn, eliminating him and Red Goblin first. After that Vulture and Lizard will Spawn, they will be the next priority targets because Lizard could clear all your Positive effects and Vulture can be a nuisance by applying Slow or rewinding you. At this point, you can go all out because the next Cells have a different requirement.

Cell 44-46 (Cabal or Underworld at Gear Tier 18)

If you managed to get through the previous Cell Block, you might be up for a challenge. These Cells will be sure to provide you with that. Underworld won’t be very useful here, and will only be good either for a sac attack or a clean-up. Cabal, on the other hand, can clear these Cells, but it won’t be easy. You’ll need a big Cabal team with as many Yellow/Red Stars as you can have. Namor will also benefit a lot from having Diamonds on him. The best Iso comp for this stage will be having Iron Patriot as a Skirmisher, while Namor and The Leader are Strikers.

Cell 44 will feature Lizard, Hela, and Iron Man (Zombie) as the first wave, once 2 of them are down Morbius and Doctor Voodoo will spawn, and the last wave will include Zombie Juggernaut, Ghost Rider (Robbie) and Green Goblin (Classic).

You need to start with Iron Patriot’s Special to remove the positive effects and Taunt from Lizard. You need to be mindful of your Cooldowns, using Ultimate Abilities may be unnecessary because the targets only Spawn after someone dies so you won’t be overwhelmed. Stick to using Basic Abilities, or Namor’s Special. The priority target is Hela first, then you can take care of the others easily. Once the last wave drops you’ll need to eliminate Green Goblin first and then Ghost Rider quickly.

Cell 45 will feature Red Hulk, Green Goblin (Classic), Nova, and Korg as the first wave, with Archangel, Rogue, and Apocalypse as the second wave. Nemesis and Dark Beast will be the last 2 characters to Spawn.

To successfully clear this Cell you need to take down Nova before he uses his Ultimate because otherwise, it will be much harder for you to beat Apocalypse once he drops. You could try to just get through the initial attacks from Green Goblin, Nova, and Red Hulk and then use The Leader’s Special to take down Nova, if your team is maxed out that might work. Alternatively, you can use Underworld as a sac team. Take in Taskmaster with Mister Negative and Kingpin or Nobu, the main goal would be to survive until Nova wastes his Ult. And to avoid eliminating anyone since that’ll trigger the second wave to spawn.

After you complete the sac attack, head in with Cabal and eliminate Green Goblin first, once Apocalypse Spawns you can try to go one of 2 ways. The first one is to overwhelm him, he doesn’t have a lot of Health and your Cabal might be able to eliminate him before he takes his first or second turn. Namor’s Ult will help since it can rewind and will deal a lot of damage. The Leader’s Special will also call an assist from his allies. Together, that just might be enough. The second way is to outlast Apocalypse’s first and second turn. He will use his Ultimate on his second turn but he won’t do the awakened basic attack immediately, there will be a small window of opportunity where you can rewind him with Namor’s Ultimate and eliminate him fast. Once Apoc is gone, you will need to eliminate Red Hulk and Archangel. Rogue can also be an issue here with her Taunt so it might be worth it to Stun her with Iron Patriot’s Ultimate. After Apocalypse is gone make sure to manage your cooldowns because you will need to have your abilities ready for the last Cell.

Cell 46 will feature 4 Hive-Mind characters (without Carnage) as the first wave. Black Cat will drop in after someone dies, and the third wave will include Ms. Marvel (Hard Light), Cosmo, and Carnage.

The first one to eliminate is Red Goblin, start with Iron Patriot’s Special to remove their positive effects and then focus on Red Goblin. After he’s gone, Black Cat will drop. You can flip her Immunity with Skirmisher’s attacks, then Stun her with Iron Patriot’s Ultimate, and then focus on eliminating the other Hive-Mind characters before Carnage spawns. At this point, you can go all out and there’s no need to manage your cooldowns.

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Conclusion

While some of these Cells may sound simple on paper, they are fairly hard to do. You either need to have very strong characters or a tremendous amount of luck, sometimes you need both. We will be working on adding a video guide for each floor as soon as possible, and will also update the page whenever we find a better strategy for any of the Cells.

If you need any help with Kyln, reach out to us on our Discord.