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Prepare for Raids – starting teams

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Introduction

Building a Raid team as a new player, the most important thing is to find the right combination that will have at least one Hero who can preserve the Health of other Team members through multiple Raid Nodes.

Doing Raids is mandatory because Raid rewards grant Ability materials (needed for improving Skills) at first and various Hero Shards and resources later. Without Raids, progress is impossible.

Raids can only be done with the help of the Alliance. This means that playing without Alliance is impossible. Knowing all this leads us to the conclusion that assembling an initial Raid team is as important as assembling Arena or Campaign teams.

ISO-8 class

There are several heroes available at the start that makes Raids easier. Those Heroes are usually Supports that offer constant healing but even without them, it is possible to build a team capable of doing the job – the secret is in the ISO-8 class placement.

ISO-8 makes a whole difference and offers various successful strategies as long as a player is focusing on certain Heroes only for Raid duties. Unfortunately, fresh players are overwhelmed with farming options and if they do not carefully plan a progression, they could have difficulties being properly prepared for both PVE and PVP.

My suggestion is simple – do not overthink and use the best available free synergy at your disposal.

Teams

For most of you, early game Raids requirements are going to be, Cosmic, City, Global, Mystic, Skill, Mutant, Bio, and Tech. The two most important teams for new players are Orchis(Global and Tech) and Nightstalkers(Mystic). Beside them, you will need Hive-Mind for Bio nodes, but with the Thunderbolts coming out you should focus on them. Spider-Society is a great City and Skill team. Infinity Watch is a great Cosmic team even tho it is old. And X-treme X-men or Immortal X-men for mutant nodes.