Alliance War Offense Teams
Intro
This Alliance Offense list includes the best and most optimal teams for War Offense. Each team will have a short description detailing their strengths. Under each team, you will also find a short list of justified counters.
Here is the list of symbols that represent acceptable Punch Ups or Punch Downs for a corresponding War Offense team
- 10% Punch Down – â–¼
- Even match up – ⊜
- 5% Punch Up – â–²
- 10% Punch Up – ▲▲
- 20%+ Punch Up – ▲▲▲
With the introduction of new teams and characters, this list will be updated accordingly.
Brimstone

Characters left-to-right:
- Living Mummy
- Strange (Heartless)
- Daimon Hellstrom
- Elsa Bloodstone
- Hellcat
Brimstone is currently the strongest War team in the game. They have excellent stats and top-tier abilities that are significantly enhanced in War. The team can be used both offensively and defensively and is capable of defeating almost any opponent.
Brimstone prevents enemies from filling their own Speed Bar or reducing your team’s Speed Bar. Additionally, opponents cannot increase their Speed Stat, cannot assist, cannot gain Deathproof, and cannot get Speed Up. The whole team has incredible damage potential, with passively increased Speed, Crit Chance, and Crit Damage. On top of that, Daimon and Hellcat are extremely fast characters, so they will take turns before most other characters in the game. Their abilities are specifically designed to counter almost all of the strongest War opponents. You don’t even need to bring all five Brimstone characters to receive their bonuses—just four are enough. Currently, there is no stronger War team than Brimstone.
However, despite all their strengths, Brimstone has one very obvious weakness: they cannot prevent enemies from reducing their Speed Stat. This makes Emma Frost especially effective against them, since she can reduce the entire team’s Speed by 10%. Certain teams featuring Emma Frost can defeat Brimstone. Also, Daimon Hellstrom needs to take the first turn to use his Ultimate and remove two positive effects from all enemies (countering Safeguard). If any opponent plays before him, he won’t be able to do this, so there are ways to beat this seemingly unbeatable team.
To solve this issue, you can swap out Elsa Bloodstone for Apocalypse. Apocalypse prevents enemies from reducing your team’s Speed Stat, effectively covering Brimstone’s only major weakness.
Justified Counters:
- Brimstone ▲▲▲ – use Emma Frost instead of Elsa Bloodstone
- Odin / Mephisto / Knull defenses ▲▲▲
- Fantastic Four (MCU) + Professor Xavier ▲▲ – use Black Cat instead of Elsa Bloodstone; (with Hellcat use Ultimate on Invisible Woman (MCU) and with Black Cat use Special on Professor Xavier)
- Astral + Blue Marvel ▲▲ – use Guardian instead of Elsa Bloodstone and focus on Blue Marvel (your Daimon needs to have 1+ Daimonds)
Undying

Characters left-to-right:
- Hela
- Scarlet Witch (Zombie)
- Kestrel (Zombie)
- Iron Man (Zombie)
- Juggernaut (Zombie)
Undying is one of the strongest War Offense teams in Marvel Strike Force. With the addition of Kestrel (Zombie), the team is now complete and extremely powerful. In War Offense, all Undying members gain Speed Up, making them much faster, and they prevent opponents from manipulating the Speed Bar or increasing their Speed Stat.
Undying characters apply heavy Bleed effects to enemies and have massive damage potential, along with strong crowd control. One of their unique strengths is that enemies will end up dealing huge amounts of damage to each other when fighting against the Undying team. Kestrel (Zombie) brings her Battlefield Effect to the mix, making the team fully optimized for War Offense.
If you’re looking for a top-tier War Offense team that combines speed, control, and devastating damage, Undying is an excellent choice.
Justified Counters:
- Alpha Flight + Odin ▲▲▲
- Absolute A-Force + Thanos (Endgame) + Dormammu ▲▲▲
- Astral + Blue Marvel ▲▲▲
- Annihilator + Mephisto ▲▲▲
- Fantastic Four (MCU) ▲▲▲
The Undying team can practically defeat any opponent except for defensive teams built around Professor Xavier and the Brimstone team. This is because both Xavier and Brimstone prevent Undying from gaining Speed Up at the start of the battle. Without Speed Up, the Undying team loses a key advantage, making it much harder for them to win against these specific defenses (impossible in most cases, unless it’s a huge punch down).
Secret Warrior

Characters left-to-right:
- Yo-Yo
- Domino
- Phantom Rider
- Quake
- Negasonic
Secret Warriors are one of the strongest War Offense teams. They are designed specifically for offense, as all their bonuses are tied to War attacks.
The team has an excellent set of abilities: they prevent enemies from filling their Speed Bar while boosting their own, and they can remove Battlefield Effects from the enemy side. With Yo-Yo as an extremely fast character, they can deal significant initial damage right out of the gate.
Secret Warriors have the upper hand against teams that can’t stop their opponents from manipulating Speed Bars, since this team relies heavily on Speed Bar control. This makes the Secret Warriors a top-tier counter to some of the toughest defenses in Alliance War—perfect for players looking to outmaneuver even the most challenging opponents.
At the start of every battle, they apply strong buffs to themselves: Defense Up, 2 Evade, Offense Up, Immunity, and Safeguard. Because of this, most opponents—even those who take the first turn—won’t be able to strip away these buffs or land debuffs in most cases.
Justified Counters:
- Absolute A-Force + Super Skrull + Dormammu ▲▲
- Brimstone + Apocalypse ▼▼ – use Quasar instead of Domino
- Hive-Mind + Knull + Gorr â–²
- Mephisto + Annihilator ▲▲▲
Insidious Six

Characters left-to-right:
- Scorpion
- Superior Spider-Man
- Hobgoblin
The Insidious Six are very powerful characters, especially considering they belong to the Sinister Six group. To create the best synergy, you should add one Superior Six character—such as Green Goblin (Classic), Vulture, Spider-Slayer, or Lizard—since Superior Spider-Man already has the Superior Six tag. By including one Superior Six character, you can also add an additional Sinister Six member to form an excellent defensive team. For example, adding Green Goblin (Classic) and Vulture would give the team strong synergy.
They are a fast team capable of dealing massive damage and applying constant passive damage, while also healing themselves and filling their Speed Bar.
They cannot prevent opponents from increasing their Speed Stat or Speed Bar, so teams with this ability will be able to act before them and control the match. While this team does have Immunity on Spawn—which makes it harder for opponents to apply debuffs at first—they lack additional protection. Removing Immunity from enemies is usually not a big challenge. For this reason, it’s a good idea to add Kraven the Hunter, who is also a Superior Six member and provides Safeguard to all allies on Spawn, as well as Doctor Octopus, who can further boost the team’s Health.
Since there are only three of them, there’s no need to replace anyone. Instead, you should simply add some Superior or Sinister Six characters to the team (Vulture and Green Goblin (Classic) in most cases), as mentioned earlier. This way, you strengthen the team while keeping the core members intact.
Justified Counters:
- Infestation ▲▲▲ – use Vulture and Green Goblin (Classic) with them; do not attack Big Time untill Green Goblin (Classic) turn and with him use Ultimate
- Illuminati ▲▲▲ – use Vulture and Green Goblin (Classic) with them
- Hellfire Club ▲▲▲ – use Vulture and Green Goblin (Classic) with them
- Annihilator ▲▲ – use Vulture and Green Goblin (Classic) with them
Fantastic Four (MCU)

Characters left-to-right:
- Franklin Richards
- Human Torch
- The Thing
- Invisible Woman (MCU)
- Mister Fantastic (MCU)
The Fantastic Four (MCU) is one of the strongest, if not the strongest, teams in the MSF game. They specialize in Arena but are also among the top teams for Crucible and War. Some players use them offensively in War, while others prefer them as a defensive option.
Their strength lies in several factors: they boast massive damage output and start every battle protected by Mister Fantastic (MCU), who spawns with Taunt, 4 Deathproof stacks, and Safeguard. Franklin Richards significantly boosts the already impressive Speed of the entire team, while Invisible Woman delivers high damage capable of one-shotting many opponents. Human Torch assists all his Fantastic Four (MCU) allies, and The Thing passively increases his Speed Bar at the beginning of the fight, allowing him to act first and control the most dangerous enemy using his Ultimate ability. Additionally, their mitigation is excellent, primarily thanks to Mister Fantastic (MCU), and their sustain is strong since they gain extra Ability Energy, enabling frequent use of their abilities. In addition to all the mentioned abilities, this team can apply a particularly troublesome debuff called Silence. They also possess a Battlefield Effect that Franklin can apply to the enemy’s side of the battlefield, preventing opponents from assisting each other. In the Arena, this Battlefield Effect is even stronger, but its ability to block enemy assistance is highly valuable in War as well.
However, their main weakness is their inability to prevent opponents from filling their Speed Bar. Certain teams that can boost their own Speed Bar while simultaneously hindering The Thing’s Speed Bar increase can defeat them.
To address this weakness, players often swap out one or two members of the team and add some of the strongest characters in the game (such as Professor Xavier or Quasar) to create a War META Offense team. The Fantastic Four (MCU) only require three members to function effectively, so it’s common to see them without The Thing or Human Torch, but alongside Professor Xavier, Nightcrawler, Odin, Quasar or EmmaFrost.
Justified Counters:
- Fantastic Four (MCU) + Professor Xavier ▲▲▲ – use Emma Frost and Professor Xavier with them
- Fantastic Four (MCU) ▲▲▲ – use Emma Frost with them
- Brimstone â–² – use Emma Frost and Black Cat with them
- Infestation ▲▲▲ – Stun Big Time with The Thing’s Ultimate
Thunderbolt

Characters left-to-right:
- Songbird
- Taskmaster
- Victoria Hand
- Ghost
- Hyperion
The Thunderbolt team has bonuses in Alliance War Season 9, making them effective when used offensively. Although they are primarily designed for raid situations, utilizing the full team yields beneficial bonuses.
Their greatest strength lies in their cohesion as a complete unit. When all five characters are present, they cannot be affected by Ability Block or Trauma until it’s Songbird’s turn. They excel in damage output and boast strong mitigation through passive healing. Additionally, they can increase their own Speed Bar while reducing that of opponents, inflicting Ability Block and Blind on multiple enemies. These attributes place them in a formidable position for offensive strategies. Their post-Ares statistics elevate their effectiveness above many other teams.
Justified Counters:
- Alpha Flight + Odin â–²
- Annihilator or Annihilator + Phoenix Force ▲▲
- Orchis ▲▲
- Annihilator + Knull ▲▲
- Starjammer ▲▲
Vigilante

Characters left-to-right:
- Hit-Monkey
- Punisher
- Silver Sable
- Elektra
- Daredevil (Modern)
Vigilante is a team that excels in Raid but performs well across all game modes. They are particularly strong when used offensively, as they gain additional bonuses in this role.
The team is capable of removing buffs from opponents, applying a significant amount of Vulnerable (which they capitalize on), and providing excellent control and damage. Their mitigation and sustain are top-notch, largely due to Daredevil (Modern), who serves as both the protector and healer for the team.
The Punisher deals substantial damage, especially against Villain opponents. He counters every turn when any Vigilante character is attacked and inflicts passive damage each time a Vigilante ally uses a Special ability. This makes him a formidable force for eliminating opponents both actively and passively. Elektra delivers powerful single-target damage, while Hit-Monkey and Silver Sable excel in control. Their mastery of control is a key reason why the team can defeat strong opponents in War.
Justified Counters:
- Annihilator ▲▲
- Astral or Astral + Black Cat/Cosmic Ghost Rider ▲▲
- Nightstalker or Orchis ▲▲▲
- Vigilante ▲▲
- Annihilator + Mephisto ▼▼ – if you have Overpower advantage
Liberty

Characters left-to-right:
- Patriot
- Peggy Carter
- Falcon (Joaquin)
- War Machine
- Captain America (Sam)
Liberty is a META War team capable of defeating nearly all opposing defensive teams and combinations. Their strength lies in their Taunt mechanic, which consistently applies Taunt to all opponents and grants various bonuses when attacking those with Taunt. Opponents affected by Taunt face significant disadvantages. Except for Captain Sam, every member of the Liberty team can passively apply Taunt to the foes in different ways, ensuring that all enemy characters are under Taunt for 99% of the battle. This is their greatest advantage: no one can hide from them. As a result, they can easily target and eliminate threats with their substantial damage output.
Captain Carter leads the team in damage, as she can passively pin opponents, inflicting significant harm. Additionally, her Slow mechanic prevents opponents from filling their Speed Bar. With this combination, Liberty can effectively challenge even the most robust enemy defenses, including those paired with Odin or Mephisto.
Liberty can effectively defeat Absolute A-Force, even when that team is paired with Odin and Nightcrawler. Odin combined with Alpha Flight stands little chance against Liberty, as hiding behind protectors with Taunt is ineffective. They are also capable of defeating Mephisto teams, including Alpha Flight + Mephisto and Orchis + Mephisto. Additionally, they can overcome the Mercs for Money team.
They are also an excellent counter against themselves. More specifically, when it comes to mirror matches, it typically works in our favor because we can choose our target and focus our attacks, while the AI often changes targets. We only risk losing the mirror match if a lot of things go wrong.
When using Liberty in War, it’s advisable to avoid attacking teams or characters that have Speed Up on Spawn, as they can disrupt your strategy before you acquire key buffs. Also, steer clear of teams with strong mitigation that can endure your initial attacks or revive after being defeated; teams such as Illuminati, Infestation, and Astral should be avoided.
Justified Counters:
- Odin + Absolute A-Force/Alpha Flight ▲▲▲
- Mephisto + Alpha Flight/Orchis ▲▲▲
- Mercs For Money ▲▲▲
- Annihilator ▲▲▲
- Liberty ▲▲
Absolute A-Force

Characters left-to-right:
- Ironheart
- Kahhori
- Medusa
- Wasp
- Ms. Marvel (Classic)
The Absolute A-Force team is one of the strongest War teams in MSF, and that’s mostly due to the overwhelming combo of Ms.Marvel Classic and Kahhori. However, for Kahhori’s abilities to work to their fullest, she requires all of her teammates to be present. This allows her Exposed mechanic to shine, preventing enemies from getting Revives, manipulating Speed Bar, getting Stealth or Charged, etc. Ms.Marvel Classic, in turn, will provide exceptional protection. While she has Charged, she is immune to some negative effects like Trauma and Stun, and each time she is attacked while Charged; she will expend 1 Charge to clear negative effects and heal her team. Getting charged for her is not difficult since she can regain those by using her Basic Ability, Kahhori can also generate Charges for her allies.
This team can essentially handle any enemy team that doesn’t have Odin or Mephisto. However, also be wary of Ares teams, as his Charge steal can be troublesome, especially if your new Absolute characters still have low Yellow stars.
Justified Counters:
- Absolute A-Force ▲▲▲
- Mercs For Money ▲▲▲
- Super Skrull teams ▲▲▲
- Orchis + Mephisto ▲▲▲
- Astral â–²
Mighty Avengers

Characters left-to-right:
- Vision
- Scarlet Witch
- Invisible Woman
- Falcon
- Hercules
The Mighty Avengers team is one of the most recent War additions; their main strength is in being able to clear Charged, Revive Once, and all positive effects from their enemies before taking their turn. While this won’t work if the enemy has Safeguard, it can still be incredibly useful for a lot of counters. Having high stats as well as War-focused kits allows them to be at the top of current War teams, despite having 4 reworked characters on the team.
The best teams to target with Mighty Avengers would be those that heavily rely on Charged, Revive Once, and/or tons of positive effects.
Justified Counters:
- Mighty Avengers ▲▲
- Orchis ▲▲▲
- Illuminati ▲▲▲
- Super Skrull teams ▲▲▲
- Out Of Time ▲▲▲
Mercs For Money

Characters left-to-right:
- Pandapool
- Old Man Logan
- Deadpool
- Deathpool
- Daken
Mercs For Money is incredibly persistent due to the fact that 4 of the members can revive almost infinitely (Logan’s Special needs to be Awakened, then he can provide Revive once to Daken after using the Special every time). Add to that the ferocity of Old Man Logan, and you have an incredibly strong War team. Pandapool also gains Speed Bar on Spawn in war and can start the battle by applying the perfect defense (Safeguard, Immunity, Defense Up), which can buy enpugh time for Logan to go all out and win.
Justified Counters:
- Astral ▲▲▲
- Ares teams ▲▲
- Mighty Avengers ▲▲
- Annihilators ▲▲▲
- Alpha Flight + Super Skrull ▲▲▲
Nightstalkers

Characters left-to-right:
- Agatha Harkness
- Blade
- Oath
- Moon Knight
- Man-Thing
Nightstalkers is an offensive powerhouse team, and while they do have decent sustain from Agatha and a pre-taunt protector (Man-Thing also provides a Speed stat boost), their main purpose is to deal a lot of damage and to do it quickly. Blade’s Passive is specifically tailored to this as he will always flip Slow and Offense Down on his allies to Speed Up and Offense Up. Oath’s Passive can also fill the teams’ Speed Bar by a little on offense, which helps them turn mirror matches into easy victories.
Justified Targets:
- Spider-Society ▲▲▲
- Orchis ▲▲▲
- X-Treme X-Men ▲▲▲
- Nightstalkers ▲▲
Illuminati

Characters left-to-right:
- Captain Britain
- Black Bolt
- Black Panther (Shuri)
- Mister Fantastic
- Hank Pym
The Illuminati team is an incredible tool for Offensive purposes, especially if you have Captain Britain. Due to their Speed and excellent controlling abilities, they can take the lead early in a battle and maintain it until the end since they can incapacitate nearly all enemies after their initial round of attacks. Captain Britain’s Passive attacks that remove Immunity provide great assistance to this, not to mention that he can also Stun targets with both his Special and Ultimate. This combination of abilities, coupled with constant Assists (Mister Fantastic’s Passive) and impeccable support from Hank Pym allows this team to do some huge punch-ups against some strong teams.
- Orchis ▲▲▲
- Nightstalkers ▲▲▲
- Astral ▲▲
- Mighty Avengers â–²
Astral

Characters left-to-right:
- Ancient One
- Doctor Strange
- Moondragon
- Shadow King
- Emma Frost (X-Men)
The Astral team is one of the cornerstone teams of Battleworld, and as such, they were built with care, which resulted in them being fairly strong in other game modes as well, including War. They are suitable for both offense and defense and can often take wins even when least expected. A fair share of that is on Doctor Strange and Shadow King. Strange can revive fallen allies and can Passively Heal himself or gain Deflect, which makes it extremely hard for enemies to eliminate him quickly. Shadow King, in turn, can deal a ton of damage, and if left unattended for a long time, that can ruin your plans. Furthermore, he can also clear Trauma from all his allies (by reducing the duration of negative effects). On top of that we also have excellent support from Emma, Moondragon and Ancient one. They add energy generation, healing, and more support to the mix, which makes the team even stronger.
Justified Targets:
- Annihilators ▲▲▲
- Spider-Society ▲▲▲
- Absolute A-Force â–²
- Mercs For Money â–²
- Liberty â–²
Annihilators

Characters left-to-right:
- Gladiator
- Ultimus
- Thanos (Endgame)
- Silver Surffer
- Gorr
Annihilators can also have some great uses as a War offense team, although on their own, they may be somewhat limited, so often they need some additional help, like replacing Silver Surfer with a stronger plug-and-play or even Mythic character. Annihilators can also be very valuable against Mephisto, as an option to one-shot him. We can pair Apocalypse or Super Skrull with them, and because of Gladiator’s Passive, they will not gain Exposed when Mephisto takes his Ultimate Pact. This will allow them to manipulate their own Speed bar and maintain their full offensive potential and if we pair that with Gorr’s Battlefield effect removal and Thanos’s positive effects removal, it can work in your favor more often than not. However, still be mindful of punch-ups.
Justified Counters:
- Mephisto +4 ⊜ (replace Surfer with Apocalypse or Super Skrull)
- Alpha Flight ▲▲
- New Avengers ▲▲
- Out Of Time ▲▲▲
- Hive-Mind ▲▲▲
Superior Six

Characters left-to-right:
- Spider-Slayer
- Lizard
- Doctor Octopus
- Kraven
- Green Goblin (Classic)
While Superior Six characters are starting to age a little, the team itself is still an incredible tool in war, and due to their versatility, it is best to have them available for Offense, although they can hold their own on defense as well. Their strength lies in having additional characters they can add in to replace existing ones for specific combat scenarios. Vulture and Mysterio are the most often Sinister Six characters that are used. Vulture can steal Speed Up on Spawn from enemies, which is incredibly useful against some tricky teams like the Illuminati, New Avengers, X-Treme X-Men, and others. Mysterio’s gimmick is that he can prevent enemies from gaining Immunity, which can be extremely useful in cases when the enemy team Spawns with a Safeguard/Immunity combo.
Justified Counters:
- Spider-Society ▲▲▲
- X-Treme X-Men ▲▲▲
- Illuminati ▲▲
- New Avengers ▲▲
- Gamma ▲▲▲
Out Of Time

- Captain Carter
- Cosmic Ghost Rider
- Starbrand
- Captain America
- Black Knight
Out Of Time is a powerful War team. Their biggest strength lies in Black Knight and Cosmic Ghost Rider’s kits. Black Knight will keep doing devastating counterattacks each time he or an ally is hit, while Cosmic Ghost Rider will Barrier his team each time an enemy uses their Ultimate attack, and will also lower their Damage by 50% and their Focus by 5,000% until he takes the first turn.
Out Of Time will also double the Speed Bar enemies gain on Spawn, this way they lure out all the dangerous attacks while still being protected by Black Knight and Ghost Rider, and will also force enemies to take more turns, which will allow Black Knight to do his counterattacks more often. Sometimes, the enemy team can lose before you take your first turn.
While the perfect place for Out Of Time might be War Defense, they are also the top Offensive team. Technically, they can defeat any normal team and will end up winning versus most Super Skrull mixed teams. The only time you need to be careful is when going against a strong Knowhere team, especially if they have with Apocalypse (instead of Star-Lord)
Justified Counters:
- Super Skrull + 4 ▲▲▲
- Secret Defenders + Apocalypse/Super Skrull ▲▲
- Knowhere ▲▲
- New Avengers ▲▲▲
- Superior Six+ ▲▲▲
Knowhere

- Star-Lord (Annihilation)
- Thor (Infinity War)
- Nova
- Cosmo
- Korg
Nova is the heart of this team, he provides them with Safeguard on Spawn and his Battlefield effect can offer continuous support, not to mention that his Damage output is decent. Cosmo takes care of healing, while Thor deals a lot of damage. Star-Lord provides cover fire by applying Blind and Vulnerable effects, and Korg can Taunt whenever an ally is in danger and falls below 50% Max Health. Nova also gains Speed Bar on Spawn, this allows him to start the fight early by applying Stun+Trauma to a target.
Knowhere is a good War team, even if they are past their prime, all the bonuses they have for War, they have for both Offense and Defense, so you can use them wherever you like. On Offense, they can deal with a lot of simple teams, even some teams with Super Skrull or Apocalypse, as long as the punch-up is reasonable.
Justified Counters:
- Knowhere ▲▲
- Secret Defenders + Apocalypse/Super Skrull ▲▲
- Gamma ▲▲▲
- X-Treme X-Men ▲▲
- Superior Six ▲▲▲
New Avengers

- Ronin
- Mockingbird
- Agent Coulson
- The Thing
- Tigra
New Avengers are a strong War team and they can perform great on Offense or Defense, their main advantage is that they negate any Speed Bar gain on Spawn (thanks to Ronin’s kit), which cripples some of the most dangerous War teams. Additionally, they can start the battle by reducing the Speed Bar of their enemies, and can even further control their Speed Bar thanks to Coulson’s Basic attacks. Other than that, they can deal a lot of damage and fast, but they don’t have a lot of protection or health and instead rely on having tons of Evades. Tigra is also very dangerous since her damage output is high and the Bleeds she applies will also account for a lot of damage.
Justified Targets:
- Hive-Mind ▲▲▲
- Gamma ▲▲▲
- Orchis â–²
- X-Treme X-Men ▲▲
- Superior Six ▲▲▲
Gamma

- She-Hulk
- Abomination
- Red Hulk
- Brawn
- Hulk
This team was once the best War team, and while they lost a lot of their luster, they can still be reasonably strong. Their main strength is Red Hulk and his Battlefield effect, and both will deal a lot of damage to your opponents, as well as She-Hulk and her Charged mechanic that clears negative effects. Add to that protection from Hulk and support from Brawn and Abomination and you get a War team that will be good for a long time. Not to mention that in War they are also fairly fast as they start the battle with Speed Up on Spawn.
Justified Counters:
- Spider-Society ▲▲
- Gamma ▲▲
- Secret Defenders â–²
- Horsemen teams ▲▲▲
- Heroes for Hire ▲▲▲
A-Force

Characters left-to-right:
- Jessica Jones,
- Photon
- Nico Minoru
- Spider-Woman
- Captain Marvel
The introduction of the Absolute A-Force team also came with a small bump to stats for the original A-Force team, which helped them to maintain a strong War Offense position, as they have great abilities that can be used to take advantage early on and they only lacked some pure prowess.
They can easily deal with any teams that can be dismantled if 1-2 key targets are Ability Blocked early on. A-Force Spawn with Speed Up, so they can outmaneuver some enemies by applying Trauma (Nico Ult) and Ability Block (Spider-Woman Special). Photon can deal the finishing blow here by Blinding the remaining targets and/or eliminating them, since she;s the primary damage dealer on the team.
Justified Counters:
- Hive-Mind ▲▲
- X-Treme X-Men ▲▲
- Gamma ▲▲
- infestation ▲▲
- Infinity Watch ▲▲
- Heroes for Hire ▲▲▲
Alternatives
Kang, Doctor Doom, and Star-Lord can also make a handy and cheap team in case you need more offense. Place Star-Lord in one corner with Doctor Doom next to him. Kang should go in the middle. In the opposite corner, we often need another Pre-taunt protector just in case, but even someone like Red Guardian or Drax will do. For Speed advantage, we can use either Emma Frost or Cable. The trick is that after Kang takes his first turn, Star-Lord can use his Special to generate energy for Doom, who can immediately Ult and provide +300% Speed Bar to Kang. If you use Kang as a Striker and Doom as a Skirmisher, you can spread the Vulnerables from Doom evenly between the strongest enemies and then target them with Kang. Kang’s Striker attacks also generate Speed Bar for him so he can sometimes end up getting even 4 attacks in a row, which is usually enough to defeat normal teams. This works well if the enemy team doesn’t have Speed Bar generation or Speed Up on Spawn. Teams like Asgardians with Dormammu, Cabal solo, or Cabal with Kang/Ares, even a midsize Knowhere team can fall, as long as your Kang is maxed or close to it.
Underworld can be quite good in War on Offense for a few reasons – having a fast start (Speed Bar generation on Spawn), having a ton of minions, and having Taskmaster assisting on each of the attacks. There are plenty of scenarios when a low-powered Underworld team counters stronger enemies, all you need is to have a strong Taskmaster. Nowadays, his stats are quite average, so they will only be capable of beating older teams, but Taskmaster was voted to get a rework once the Thunderbolts team releases, and if that team isn’t War-specific, it’ll allow Underworld to easily get back into the top 10/14 War teams since the boosted stats on Taskmaster alone will be enough for that.
War Dogs – on paper, are still a pretty good team; they are one of the few teams who can “copy” Safeguard. And since they have Speed Up on Spawn, if they face the right enemy, they can gain a ton of positive effects, including Safeguard, immediately. This often allowed them to easily eliminate teams before they would take a single turn. The only thing they are lacking right now is stats; if they had more Health/Damage/etc., they could easily be a decent War team even now. While we don’t expect the team to gain any upgrades any time soon, some individual characters from that team could be reworked in the future.
Weapon X – is in a similar situation to War Dogs. They have great kits tailored to War Offense, but the stats of the older characters do not hold up to modern standards. The team even lost 2 of its original members. Wolverine was shifted to Alpha Flight, and the devs added the Weapon X tag to X-23 to replace him at that time, but shortly after, Lady Deathstrike was moved to Orchis. After that, the Weapon X team fell off the radar.
If you have any questions about Alliance War Offense or need any help with MSF feel free to reach out to us via our Discord:

