Alliance War Offense and Justified targets
The Alliance Offense list is a list of the best and most optimal teams used in WAR Offense. Teams are fully described (tap on a name for description) and sorted by quality.
Since you can’t have more than 14 attacks in a single WAR, I will propose you 14 teams that should bring you 14 victories. I will also suggest some substitutes.
In my opinion, the offense should have priority over the defense in WAR. The Alliance that clears the enemy Helicarrier first will always be victorious, so it is important that all members of the alliance have answers for all possible enemy Defenses. I will try to help you in this matter.
Teams will be listed according to their WAR potential from Top to Bottom. Even though I will list teams according to their usefulness, all the mentioned teams are sure to win teams and can counter specialized War Defense.
Due to your requests, I also added a justified target list for each of those teams. When I say justified, I mean only on teams that should be attacked with a certain WAR Offense team.
Explanation
Under each WAR Offense team, you will see the list of their justified targets. At the Top of the page, you have a list of all WAR Offense Teams and with a simple click on the team’s name, you will be instantly transferred to their explanation below which is a corresponding list of justified targets. Next to each target team, you will see a symbol that represents possible Punch Ups or Punch Downs.
Here is the list of symbols that represent acceptable Punch Ups or Punch Downs for a corresponding WAR Offense team
- 10% Punch Down – â–¼
- Even match up – ⊜
- 5% Punch Up – â–²
- 10% Punch Up – ▲▲
- 20%+ Punch Up – ▲▲▲
With the introduction of new teams and characters, this list will be updated accordingly.
Knowhere

The newest team. The team will only be able to be completed in the future (none of its members are available in the game yet). The team with the new Legendary character Nova. And the team that is by far the strongest in War. They specialize in that game mode – no other team comes close.
All the bonuses they have for War, they have for both Offense and Defense. But in my opinion, it is better to leave them for Offense because, with them, you (will be able to) make gigantic punch-ups and defeat literally any opponent.
Justified Counters:
- Knowhere ▲▲
- Gamma ▲▲▲
- Weapon X ▲▲▲
- Dormhold ▲▲▲
- Heroes for Hire ▲▲▲
Gamma Team

The third Horsemen team is extremely powerful. Red Hulk and company will definitely be the strongest WAR option, but their strength will not be much lower outside the War. A close analysis of GAMMA members can be found in the Red Hulk article and GAMMAa article.
In War, they will efficiently deal with any of the existing teams, including other Horseman teams and Dormammu’s combination. Their strength is identical in Defense but is always better to have a team that can beat anyone at your disposal than to waste attacks and achieve wins through multiple attempts. Having that in mind, having Gamma in the offense will allow you to beat Gamma in Defense.
Justified Counters:
- Gamma ▲▲
- Weapon X ▲▲▲
- Dormhold ▲▲▲
- Heroes for Hire ▲▲▲
Darkhold

Agatha Harkness, Morgan Le Fay, Strange [Heartless], Scarlet Witch, Wong
Darkhold is the latest Arena Meta that is fully described in Marvel Church’s “Darkhold – new MSF META” article. This Article was written when Darkhold was unbeatable by others, which is not the case now.
Nonetheless, the Darkhold team is still one of the strongest and most useful teams for War. I never put the in Defense, because they can counter all specialized Defense teams except GAMMA. This fact allows you to strategize and easily dispose of enemy Hard Spots. I use Darkhold usually against Eternals, Dormammu’s teams, Young Avengers, and sometimes Doctor Doom’s custom teams (it is kinda waste to use them against DD in my opinion). Keep in mind that Darkhold will have difficulties against Weapon X if there is a punch-up.
Justified Counters:
- Darkhold/Dormhold â–²
- Young Avengers ▲▲▲
- Eternals + New Warriors ▲▲▲
- Underworld ▲▲▲
- Unlimited X-Men ▲▲
- Weapon X â–²
Death Seed

Nemesis, Psylocke, Magneto, Archangel, Dark Beast
Death Seed is a team who shines the most in the Raid game mode. But in other game modes, they are outstanding and functional. In Alliance War, they are one of the best teams, mainly when you use them in the Attack. On Defense, Death Seed loses some functionality tanks to the AI, but they can do a good job.
They have a lot of ways to hurt enemies with powerful Debuffs and turn manipulations while buffing themselves. Their Damage is excellent, and synergy also, so if you play right, you can expect great results (in other words, you can expect to beat most of the best teams).
They can beat everyone but Gamma, Heroes for Hire, and Weapon X. So, all other teams can be defeated by them. That leaves us a wide field of attack decisions.
Justified Counters:
- Darkhold â–²
- Rebirth ▲▲
- Death Seed ▲▲▲
- Underworld â–²
- Masters of Evil ▲▲
Weapon X

Silver Samurai, Wolverine, Omega Red, Sabretooth, Lady Deathstrike
Weapon X is still META for WAR, they can counter everyone except GAMMA. As the first hard counter against H4H, Weapon X becomes fully improved in the majority of rosters. With the introduction of new teams that can counter H4H, it is no longer mandatory that they are used only against H4H. For example, Weapon X of 500k can easily annihilate Hero Asgardians of 1 million.
There are numerous options to use them, and they will allow you to deal with serious punch-ups. It is important to say that with the introduction of new teams that have the same impact in War as Weapon X, it is justified to put them in Defense. Weapon X is identical for Offensive and Defensive purposes, and they can be countered only by 2 teams if they are in Defense. Keep that in mind. As you can see, I still use them in Offense.
Justified Counters:
- Heroes for Hire ▲▲▲
- Hero Asgardian ▲▲▲
- Darkhold ▲▲
- Death Seed ▲▲▲
- Eternals + 3 ▲▲▲
- Infinity Watch ▲▲
- Weapon X ▲▲
Undying + Tangled Web

Iron Man (Zombie), Hela, Spider-Weaver, Spider-Man (Noir), Spider-Man 2099
I put Undying with Tangled Web in the same team. Together they can produce some fantastic results. In the Alliance War, we can combine Undying with almost anyone, but then some other teams will be separated. If we combine Undying with Tangled Web, we will not break anything. We can probably create more powerful team combinations, but those two teams are ideal to combine.
This team can work well in almost every aspect of the game. With tons of Bleeds, Iron Man (Zombie) can drain opponents fast and effectively (big HP pull helps him even more with that). He will have a lot of help from Hela in this job, and Spider-Weaver will protect him. Undying characters are slow for nowadays game standards, but that doesn’t matter when they are with Tangled Web. I can only say two words – a phenomenal combination that can counter even the GAMMA.
Justified Counters:
- Darkhold/Dormhold ▲▲▲
- Masters of Evil ▲▲▲
- Tangled Web + 2 ▲▲▲
- Underworld ▲▲▲
- Unlimited X-Men ▲▲▲
- Weapon X ▲▲▲
War Dogs

Shuri, Black Panther, Okoye, Black Panther (1mm), Nakia
Wakanda team specialized in War Offense, with well-built synergy capable of beating almost every opponent in that game mode. One of their main strengths is phenomenal damage, combined with powerful crowd-control abilities.
They can copy and remove buffs from enemies and then spread them between themselves. This team is specialized against teams with Charges, but they will be capable of challenging almost everyone including Gamma. Do not get, cocky because “almost everyone” is not the same as everyone.
Justified Counters:
- Masters of Evil ▲▲
- Rebirth ▲▲
- War Dogs â–²
- Hero Asgardian ▲▲
- Death Seed â–²
Unlimited X-Men

Rogue, Sunfire, Gambit, Dazzler, Fantomex
I’ve already made 4 Articles about them where I’ve explained everything important about them and where I pinpointed how great they will be – MSF Rogue – The second Horseman is already riding! Unlimited X-Men and New Wakanda’s true potential, and Sunfire and improved Asgardians
In War, they can beat Hero Asgardians, Young Avengers, Black Order, and Web Warriors among many others, while allowing you considerable punch-ups.
Justified Counters:
- Death Seed ▲▲
- Young Avengers ▲▲
- Underworld ▲▲▲
- Unlimited X-Men â–²
- Wakandan/War Dogs ▲▲▲
- Hero Asgardians ▲▲
Underworld

The Underworld team will be really powerful in WAR.
In War, they will be capable of beating Darkhold, Emarauders, Young Avengers, and even Heroes for Hire. This Underworld team is not as strong as Weapon X but they are definitely stronger than A-Force and Dark-Hunters in WAR.
Having them on at least 600k will wider your range in WAR and open new options and strategies
Justified Counters:
- Darkhold/Dormhold â–²
- Heroes for Hire â–²
- Young Avengers ▲▲▲
- Emarauders ▲▲▲
- Rebirth ▲▲▲
- Tangled Web ▲▲
- Underworld ▲▲▲
- Hero Asgardians ▲▲▲
A-Force

Spider-Woman, Niko Minoru, Captain Marvel, Jessica Jones, Silver Surfer/Doctor Doom
The A-Force team is described in our “A-Force fully revealed” article.
In WAR, they are hard to counter against Emarauders, Bionic Avengers, and Young Avengers which is enough for them to be considered as a mandatory Offensive option.
Justified Counters:
- Hero Asgardians â–²
- Rebirth ⊜
- Young Avengers ▲▲
- Black Order ▲▲
- A-Force ▲▲▲
- Emarauders ▲▲
- Symbiotes ▲▲▲
Dark-Hunter Team

Ghost Rider, Doctor Voodoo, Mordo, Morbius, Elsa Bloodstone
The Dark-Hunter team’s main purpose is to counter Heroes4Hire in Alliance War and they are fully capable of doing that.
Morbius places Blind on them at the start of combat. He debuffs them with Trauma and Heal block which nullifies H4H’s main strengths – their initial bursts and their unlimited passive healing.
Having a team to easily deal with the best AW Defense team is great but that is not the only Virtue of Dark-Hunters. Dark-Hunters will provide one certain victory in AW Offense regardless of who is the 5th member.
Mordo has recently got a Dark-Hunter tag along with certain improvements. His Basic is now considerably stronger, and he can now always Blind up to 3 enemies with his special in War, while his ultimate reduces the Speed Bar of Blind targets and places Defense Up on all other Dark-Hunters.
Justified Counters:
- Heroes For Hire â–²
- Dark Hunters ▲▲▲
- Emarauders ▲▲
- Hero Asgardian ⊜
- Astonishing X-Men ▲▲▲
- Uncanny X-Men ▲▲
Eternals + New Warriors

Cloak, Sersi, Deathpool, Ikaris, Dagger
There are a lot of Eternals combinations that can grant you certain victories in WAR. They can counter hero Asgardians, Young Avengers (It is important that Ikaris save his ultimate and use it after Echo places Evade on everyone), Secret Avengers + Kestrel, Emarauders, DD teams, etc … They can counter Unlimited X-men as well, but you should be careful.
I decided to put them along with New Warriors because that could allow you to challenge even stronger synergies.
Justified Counters:
- Hero Asgardian ▲▲▲
- Masters of Evil ▲▲▲
- Secret Avengers + Nick Fury + Kestrel ▲▲▲
- Wakandan / War Dogs ▲▲▲
- Young Avengers â–²
- Emarauders ▲▲▲
Infinity Watch

Gamora, Moondragon, Adam Warlock, Phyla-Vell, Nebula
Infinity Watch is still in the top 10 teams in MSF. They can beat Eternals, Unlimited X-Men, Web Warriors, Astonishing X-Men, Infinity Watch, Black Order, etc…
I am still using them in Offence due to their versatility and strength but honestly, in the short future, they will have to take a Defensive spot.
Justified Counters:
- Infinity Watch ▲▲
- Death Seed â–²
- Bionic Avengers ▲▲▲
- Eternals + New Warriors â–²
- Wakandan / War Dogs ▲▲▲
- Secret Avengers + Nick Fury + Kestrel ▲▲▲
Rebirth

Captain America, Winter Soldier, Captain Carter, Agent Venom, U.S. Agent
Rebirth is the team that can be really useful if you decide to rely on them in War Offense. The fact that everything suggests they will be fully maximized in most of the rosters will rise the question about their role in War. If you decide to put them in Defense you will not make a mistake obviously – they are an ideal defending option.
However, if your defensive set-up is already set and maximized to suit your offensive needs, you will have Rebirth as one of those offensive options. Their kit allows you to counter some tricky defensive set-ups.
Emarauders will not be a problem for them. Also, Rebirth has everything needed to try to counter Death Seed and Hero Asgardians in defense (in even conditions). Unfortunately, they cannot challenge Young Avengers, H4H, Gamma, Uxmen, Darkhold, and Dormammu’s combinations, but they can be an answer for everyone else.
My personal decision will be to put them in War Defense, but if you chose otherwise you will have every right to do so!
Justified Counters:
- Black Order ▲▲
- Rebirth ▲▲
- Death Seed â–¼
- Hero Asgardian ⊜
- Web Warriors ▲▲▲
- Underworld â–¼
Shadowland

Daredevil, Elektra, White Tiger, Moon Knight, Night Nurse
Shadowland can be really useful in WAR. They can Counter every specialized WAR Defense team but GAMMA and Hero Asgardians. The problem with them is that they require a huge T4 investment to be effective. If you didn’t improve all required T4 abilities you shouldn’t use them in War.
Nonetheless, all this doesn’t change the fact that Shadowland deserves its place amongst War offensive teams!
Justified Counters:
- Astonishing X-Men ▲▲▲
- Inhumans ▲▲▲
- Emarauders ▲▲
- Symbiotes ▲▲▲
- Uncanny X-Men ▲▲▲
Bionic Avengers

Hulkbuster, Viv Vision, Iron Man, Vision, Deathlock
Even though Bionic Avengers are significantly less effective outside of Raids, they are still the team where 3 members can open the fight with Ability Block. That alone grants them a high spot on the War Offense list.
Their healing, barrier, and Energy generation will be considerably reduced in AW/Blitz/CC but they can still be your answer for a dozen other synergies. There is no better counter for Web Warriors and Tangled Web than Bionic Avengers but that is not all.
If properly improved, they can be an essential asset when planning War strategy.
Justified Counters:
- Astonishing X-Men â–²
- Bionic Avengers â–²
- Wakandan ▲▲
- Web Warriors ▲▲▲
- Symbiotes ▲▲▲
Ravagers & T’Challa

Ravager Bruiser, Yondu, Star-Lord [T’Challa], Ravager Boomer, Ravager Stitcher
Ravagers can counter all Doctor Doom combinations alongside many other War Defense specialized teams. They can’t counter META teams, but they can be a useful option against some tricky teams that would otherwise bind teams that are better used elsewhere.
Same as for Shadowland, they need their important abilities are maximized and ready for use.
Justified Counters:
- Uncanny X-Man ▲▲
- Ravagers ▲▲
- Astonishing X-Men ▲▲▲
- Doctor Doom variations (without Dormammu) – ▲▲
- Inhumans ▲▲▲
X-Factor & Kestrel

Multiple Man, Polaris, Kestrel, Shatterstar, Longshot
Together, X-Factor Heroes are simply amazing. Their Barriers are almost impenetrable, and damage potential is amazing. Polaris’ ability to pull up enemies and prevent them from being buffed is very useful.
Multiple Man’s unorthodox ways to protect the team can be helpful but at the same time it can be disadvantageous against teams like Astonishing X-Men and Symbiotes
Kestrel is a natural addition to this team in WAR. Most people stand to use Kestrel with Secret Avengers due to Sharon’s passive, but in my opinion, there is no better team for Kestrel than X-Factor. Multiple Man will summon a horde of ads, and every ad will have a chance to trigger Kestrel’s passive. Most importantly, Shatterstar’s special will place Defense Down on all enemies which will grant an enormous potential damage output for Kestrel
X-Factor and Kestrel are a natural counter for Marauders and Web Warriors, but they can counter a lot of other teams as well. In my experience, they proved to be a better Offensive option than Secret Avengers and Kestrel.
Justified Counters:
- Emarauders â–²
- Uncanny X-Men ▲▲▲
- Web Warriors ▲▲▲
- Secret Avengers+Kestrel+Nick Fury ▲▲▲
Substitutes
The list above represents the best offensive options that should grant you 14 easy Victories and allow you to assemble the best possible Defense from leftovers. As you can see I suggested 15 teams that are viable Offensive options, even though you need only 14 (in order to make things easier for you). However, not all players will have all those teams fully improved, so I will propose available substitutes.
This is the list of substitutes:
- Dormammu, Baron Zemo + 3
- Jubilee, Yo-Yo, Doctor Doom, Black Bolt, Bishop
- Ravagers
- Secret Avengers+Kestrel+1
- Astonishing X-Men
- Uncanny X-Men
- X-Force
- Web Warriors
- Symbiotes
- F4+Namor
- Skill Military
This list will be updated regularly, so don’t forget to check for updates. Hopefully, this will be helpful and will ease your doubts regarding WAR. Cheers!